FA pre-patch changelog.

Re: FA pre-patch changelog.

Postby pip » 26 May 2013, 15:07

CrazedChariot wrote:I can't comment on the full extent of vet or sniper changes, but the Buildtime change won't effect that much. It will just delay the initial mass of percies. BP is easy to build, so instead of 6 factories you will just make 9.


It's all relative. While you focus on Percies production only, your opponent will have more units, more Harbingers, more snipers, because he can also have as many factories as you. If he can have 1 Sniper and 1 Harbinger (7200 buildtime) by the time you can have 1 Percy (7200 buildtime), which is the point of the buildtime adjustments, he will be able to counter the Percy.

As for the vet nerf, it gives t3 an additional strength they don't need to butcher t2 and t4. It's a general change, not only for Percies, but since Percies are the best t3 units with the most HP, they benefit from it even more. So nerfing t3 veterancy is really important for them.
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Re: FA pre-patch changelog.

Postby CrazedChariot » 26 May 2013, 17:40

You are limited by mass in most games, not BP. Thats why it won't matter all the much. It just means the UEF player will need to build a few more cheap t3 factories.
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Re: FA pre-patch changelog.

Postby pip » 26 May 2013, 17:47

Sniper at 640 mass + Harbinger at 840 mass will cost not much more (1480 mass) than a single Percy (1280 mass) and will defeat it (which is normal : they cost slightly more). I don't see why it wouldn't work.

Also, the idea that "buildtime doesn't matter, you're limited by mass, etc " is wrong. If buildtimes and buildrates were not important parameters in the game, there wouldn't be a need for engy mod in the first place...

If you need an additional "cheap factory" to have more percies than before, it will also drain more mass from your eco (an additional -20 mass per sec,) while for the guy building harbingers + snipers will not require an additional factory to produce his units compared to the current situation, which means he can save 20 mass per second. The cheap factory may be cheap to build, but it's not cheap for your eco. Buildtime has a real impact, don't underestimate it.
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Re: FA pre-patch changelog.

Postby eXivo » 26 May 2013, 18:16

pip wrote:Also, the idea that "buildtime doesn't matter, you're limited by mass, etc " is wrong. If buildtimes and buildrates were not important parameters in the game, there wouldn't be a need for engy mod in the first place...

there is no need for it
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Re: FA pre-patch changelog.

Postby Ze_PilOt » 29 May 2013, 12:17

- Aurora tweaks for make them easier to kite.

- Cybran ACU base regen to 17.
- Reverting medusa FiringRandomness to 1.35
- Slightly reduce cerberus DPS (damage = 10 from 11).

- Aeon sniper doesn't need to deploy. Same for seraphim sniper.
- Obsidian damage radius : 1.3 (from 1.5)

- -Yanzyne (T2 hoover tank) speed up to 4.
- Continental (T3 transport) shild energy consumption = 400 (from 250)

- Percival/Brick Builtime increase to 7200.

Veteran levels :
- Brick/Percival veteran level : 20/40/60/80/100 (from 9/18/27/36/45)
- Othuum and harbingers veteran levels : 15/30/45/60/75 (from 9/18/27/36/45)
- Monkeylord and Fatboy : 40/80/120/160/200 (from 75/150/225/300/375)
- Ythotah : 60/120/180/240/300 (from 75/150/225/300/375)
- GC and Megalith : 80/160/240/320/400 (from 100/200/300/400/500)

-Atlantis max speed =2.8 (from 2.5)
-Atlantis AA Aoe = 1.5 (from 0)

I think that's should make a good 3626 patch.
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Re: FA pre-patch changelog.

Postby Nombringer » 29 May 2013, 12:26

Nice changes. What about socks suggestion to make cyb ACU regen scale with vet?

Also what were the previous build times on the brick and Percy?


The sniper change is great in my IMO, I'm interested to see how it plays out. Will kiting armies of snipers, flak and shields now be viable? If they are it would also encourage the superior speed or the Titan and loyalist to come into play in the later tech three stages.

The veterancy change is nice as well, and the fatty and mega don't generally massacre units on the same level as yotha/ML ect.

It would be interesting to see if we could make a change to see titans and loyalists use more agianst other T3


Good patch.
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Re: FA pre-patch changelog.

Postby Golol » 29 May 2013, 15:50

does the blaze will also get speed 4?
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Re: FA pre-patch changelog.

Postby Ze_PilOt » 29 May 2013, 15:57

Yes.

You can discuss all that in the dedicated forum now.
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Re: FA pre-patch changelog.

Postby FunkOff » 29 May 2013, 16:47

Lol, so a nerf to the othuum... and the seraphim sniper never had to deploy to begin with.
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Re: FA pre-patch changelog.

Postby pip » 29 May 2013, 17:40

FunkOff wrote:Lol, so a nerf to the othuum... and the seraphim sniper never had to deploy to begin with.


The "similar change" for seraphim sniper and aeon is that neither deploys anymore, and both have a turret that can shoot bacwkards (180°).
I believe that would enough, and that the speed buff on top of that will make them OP, but at least it'll be clear wether it's possible to counter Bricks and Percivals with them.
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