Lu_Xun_17 wrote:Test Patch Suggestion
I'd like to suggest this patch to be tested for a little time in the GW alpha. It continues the idea of buffing T2 aeon land.
You may not agree with all those numbers, but i'd like those to be tested before everything.
Cybran
-Medusa random firing reverted to 1.2
-Cerberus T2 PD nerf canceled.
I'd prefer to give cybran acu +1 regen (17) and +1 per vet (Zocks idea). I think this better addresses the true cybran weakness. Cybran can win t2 pd battles with other units, and quite frankly doesn't seem like a huge need for them. It also leaves them a noticable weakness.
Medusa change could go either way. I find it actually makes them better in larger groups, since they spray all over the place.
Lu_Xun_17 wrote:Test Patch Suggestion
Aeon
-Obsidian AOE = 1.3 (from 0)
Personal shild Energy consumption = 6 (from 10)
(Hp buff canceled)
-Mobile Shild buff canceled
-Blaze speed = 4 and acceleration = 4
-T3 Harbringer can shoot and reclaim at same time
-SniperBot speed buff to 4 kept.
SniperBot Deploy and undeploy speed 15% faster.
(prize and buildtime buff canceled)
-T2 torpbomber shoot working in shallow waters.
-T3 torpbomber speed shoot increased + 10% (already buffed in the past but still not enough)
-T4 Tempest max speed =2.8 (from 2.5)
The obsidian should have 1 aoe, so it doesnt really damage groups, but can kill t1 pd with walls, and prevent it from missing target.
The mobile shield buff seems to have made aeon decent at t2, so I'd prefer to find a way to keep it if possible. Its the main reason you would get a quick t2 as aeon. All their power stems from this unit.
Can't comment on other changes, as I dont use those units a great deal. Seem fine to try tho.
Lu_Xun_17 wrote:Test Patch SuggestionSeraphim-Yanzyne (T2 hoover tank) equalled to Blaze (speed =4 dps = 50 range stays at 18vs23 to equall the hp difference)
http://www.faforever.com/faf/unitsDB/un ... 03,XAL0203-Sniperbot speed = 4
(prize and buildtime buff canceled)
-T2 torpbomber shoot working in shallow waters.
Seem fine as well
Lu_Xun_17 wrote:Test Patch Suggestion
UEF
-Percy range nerf = 31 (from 35)
-Continental (T3 transport) shild energy consumption = 400 (from 250)
(It won't nerf continental drops, but it will slightly nerf continental spam for air supremacy goals)
-Atlantis max speed =2.8 (from 2.5)
-Atlantis AA Aoe = 1.5 (from 0)
-Fatboy Vet nerf 40/80/120/160/200 (from 25/50/75/100/125)
Percy is a big one. I think the brick and percy need to end up at the same range. Range is the ultimate king of FA, as you basically get your entire army firing on 2-4 units when they have a range advantage. When something has range and speed advantage it becomes laughable. Look at how badly harbs own othums, even tho othums have better pure dps and health.
This change needs to be done in unison with other t3 changes. If percy and brick had 31 -32 range, and harb had 28, it seems like this might work (exacty numbers might need adjustments) The problem is balancing sera. You could give Othuums 28 range as well, which would balance them vs uef and cybran, but it might make them too powerful vs Harbs. I dont have a great solution without testing it extensively. I do think that range is the easiest way to balance it.
These lower ranges would also give a slight boost to t4, which would be fine imo.
Continental has kinda been proven to be meh at air in recent games, so i dont think the change will matter much either way.