FA pre-patch changelog.

Re: FA pre-patch changelog.

Postby pip » 18 May 2013, 10:43

I also believe speed buff for Blaze (and Yenzine) should be enough and AOE for Obsidian, so that the specialized land tank is really powerful, almost as powerful as Ilshavoh (but the range still gives the Sera bot the advantage, and the raw high health that doesn't require energy to be high and boosted by veterancy). That way, the hover tank is more useful but not too powerful, and the expensive t2 unit is what you expect : strong.

However, it's not mentioned clearly, but the Obsidians also got a shield regen buff (4 hp per/sec regen instead of 2). So the question is : is the combination of these 2 buffs too strong? I don't think so, but the games / replays will tell.

IMO, since the Obsidian doesn't benefit nearly as much from veterancy as the Ilshavoh, it should have a decent shield regen speed (for reference, Harbinger regen speed is 9 hp/sec, so 4hp/sec is still not that much), not to mention the fact that the shield requires energy to run, and the unit becomes really weak without it (and in engy mod, with lots of Obsidians, it really matters). But we don't want to make Obsidians too strong so we need to keep an eye on them.
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Re: FA pre-patch changelog.

Postby pip » 18 May 2013, 17:31

I was reading the engy redesing thread, and thinking about many replays I saw. It's true that in engy mod, t3 dominates. It dominates t1, t2 and t4. I believe a way to adjust the strength of t3 tier without touching the stats / price / buildtime is veterancy. T3 units are very strong, and made even stronger by ridiculously low veterancy thresholds (they were never adjusted).
On the other hand, when the new veterancy system was introduced, t4 units veterancy was heavily reduced, precisely to make them less dominant late game (and it worked). In engy mod, t3 became much easier to produce, their vet is still super low, and experimentals are often considered quite weak against t3. That's why I think it's time to increase t3 veterancy thresholds and reduce t4 veterancy thresholds a bit.

Here are the values I was thinking about:
- Othuum and harbingers : 15/30/45/60/75 (from 9/18/27/36/45)
- Bricks and Percivals : 20/40/60/80/100 (from 9/18/27/36/45)
- Monkeylord : 40/80/120/160/200 (from 75/150/225/300/375)
- Ythotah : 60/120/180/240/300 (from 75/150/225/300/375)
- GC and Megalith : 80/160/240/320/400 (from 100/200/300/400/500)
- Fatboy : it can remain as is, but I think veterancy doesn't mean much for it because its health is really low. I would personnally transfer a bit of health from the shield (5000 HP) so that the starting health is higher, so that each veterancy level is more meaningful. And I would set the veterancy threshold to 40/80/120/160/200, like the Monkeylord.

Thus, t3 would be nerfed against t1 and t2, t4 would be buffed a bit against t3 (and the overall balance is not changed between experimentals). What do you think?
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Re: FA pre-patch changelog.

Postby Ze_PilOt » 21 May 2013, 21:26

Patch updated :

- Aeon shield energy consumption decreased to 75 (from 125).
- Aeon blaze muzzle velocity up to 45 (from 40), speed to 4.0
- Aeon obsidian health = 1250 (from 1000), shield = 1500 (from 1750), shield consumption to 5 (from 10).
- Percy speed reverted to original values, range decreased to 26 (from 35).

Let's try that before going further.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: FA pre-patch changelog.

Postby Ze_PilOt » 22 May 2013, 20:45

Now that aeon T2 will be a little viable, I fear that the only viable option for aeon will be to skip to t2 :

- Aurora die too easily against bombers.
- You can't attack as you must always kite (and so go away from battle).
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Re: FA pre-patch changelog.

Postby ColonelSheppard » 22 May 2013, 20:52

Ze_PilOt wrote:- Aeon shield energy consumption decreased to 75 (from 125).

ehh what about UEF shield?
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Re: FA pre-patch changelog.

Postby Ze_PilOt » 22 May 2013, 21:43

Bombers will be reverted from the 80 mass cost. They screw the balance too much for aeon (unless you have a magic way to balance aurora so they are viable in some way).
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Re: FA pre-patch changelog.

Postby Ze_PilOt » 22 May 2013, 22:11

ColonelSheppard wrote:
Ze_PilOt wrote:- Aeon shield energy consumption decreased to 75 (from 125).

ehh what about UEF shield?


I'm focusing on aeon only for now.
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Re: FA pre-patch changelog.

Postby FunkOff » 22 May 2013, 23:51

Ze_PilOt wrote:Now that aeon T2 will be a little viable, I fear that the only viable option for aeon will be to skip to t2 :

- Aurora die too easily against bombers.
- You can't attack as you must always kite (and so go away from battle).


Lol what? Aurora is easily the best T1 tank... it can even match T2, and it hovers, and it out-ranges ACUs.... Air is literally the aurora's only weakness.
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Re: FA pre-patch changelog.

Postby Lu_Xun_17 » 23 May 2013, 00:00

I saw obsidian in action, it became really strong with the aoe, absolutly no need to add some more hps.
(you already have a hp buff by the fact that obsi now vets up very fast.)
I'd like to try a 1.2 or 1.3 aoe instead of 1.5 which is maybe too big.

aeon mobile shild got nerfed in 3603 to a 125 energy consumption for good reasons. Now you're bringing back imbaness in the aeon navy.

Concerning the percy nerf, i agree a range nerf is the best, but 26 can't work ^^ We could try 30 but it might also be a too big nerf.

We currently have a really good balance between 2nd air and 2nd land on 5x5 maps. We must not change the t1 bomber.
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Re: FA pre-patch changelog.

Postby FunkOff » 23 May 2013, 00:05

Lu_Xun_17 wrote:I saw obsidian in action, it became really strong with the aoe, absolutly no need to add some more hps.
(you already have a hp buff by the fact that obsi now vets up very fast.)
I'd like to try a 1.2 or 1.3 aoe instead of 1.5 which is maybe too big.

aeon mobile shild got nerfed in 3603 to a 125 energy consumption for good reasons. Now you're bringing back imbaness in the aeon navy.

Concerning the percy nerf, i agree a range nerf is the best, but 26 can't work ^^ We could try 30 but it might also be a too big nerf.

We currently have a really good balance between 2nd air and 2nd land on 5x5 maps. We must not change the t1 bomber.


I agree with all of this.
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