Recall function.

Recall function.

Postby Ze_PilOt » 12 May 2013, 16:37

The recall function has been implemented in FA.

Why ?
Death is permanent in Galactic War.
If your ACU explodes, your avatar dies with it, with all your credits, victories and rank.
Your avatar will rejoin his fellow commanders in the cemetery.
And you re-start from scratch !

To avoid dying, you can recall at any point during the battle.
Recall make you lose the game, but not your avatar.

How does it work ?
You have a new icon in the top tab, between the menu icon and the diplomacy icon.
When you press it, your ACU prepare to gate out. You can't move during that time.
Pressing the button again disable the recall.

How long does it take?
The time to gate out depend of your ACU position.
If you are inside your main base, near your spawn point, it will be around 10 seconds.

The farther you are from your spawn point, the longer it will need for HQ to lock on your ACU to gate out.
The time is exponential to the distance from your spawn point.

Ie. on Open Palms.
- Spawn point : 10 seconds.
- Middle of the map : 1 minute 30 seconds (90 seconds)
- In your enemy base : 2 minutes 40 seconds (160 seconds)

The exact formula (may change in the future) : 10 seconds + ((square root of the distance) exponent 1.7.)

How much does it costs?
For now, it's free. But once fully implemented :
On attack, it will cost you 50 credits to gate out.
On defense, it's free.

What does it imply?
The most precious unit in the battlefield is your ACU.
It's precious because it's YOU !

Going outside your base with your ACU is risky.

You can lead the charge with it, but you have to be careful that you won't be able to flee easily if things don't go well.
It also means that you should be very careful to not be sniped. Scouting is even more important.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Recall function.

Postby FunkOff » 12 May 2013, 16:43

Cool, but I think you should put a visual indicator where the recall point is and a count-down time when you hit the recall button.
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Re: Recall function.

Postby ColonelSheppard » 12 May 2013, 16:44

question: what about building quantumgates to instarecall?
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Re: Recall function.

Postby Ze_PilOt » 12 May 2013, 16:45

The recall point is in your base. I don't think it really need a beacon, if you don't know where is your base ... :)
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Re: Recall function.

Postby Ze_PilOt » 12 May 2013, 16:45

ColonelSheppard wrote:question: what about building quantumgates to instarecall?


Later. Won't be "insta". You will have to walk through the gate.
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Re: Recall function.

Postby pip » 12 May 2013, 16:52

I tried te recall function and had a desynch right when i triggered it. Here is the log.
http://pastebin.com/j6KU2qPA

I watched the replay and it is different from what happened. In the replay, i didn't seem to use the recall, as if i continued to walk a bit and stopped further.
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Re: Recall function.

Postby Ze_PilOt » 12 May 2013, 17:16

pip wrote:I tried te recall function and had a desynch right when i triggered it. Here is the log.
http://pastebin.com/j6KU2qPA

I watched the replay and it is different from what happened. In the replay, i didn't seem to use the recall, as if i continued to walk a bit and stopped further.


Fixed.
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Re: Recall function.

Postby Ze_PilOt » 12 May 2013, 17:23

FunkOff and Pip have a good idea :

Higher ranks can buy a one-time bonus that make an auto-recall if your heath is 0 (and so avoid death).

Also recall will stay free by default.
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Re: Recall function.

Postby ColonelSheppard » 12 May 2013, 17:54

Ze_PilOt wrote:FunkOff and Pip have a good idea :

Higher ranks can buy a one-time bonus that make an auto-recall if your heath is 0 (and so avoid death).

Also recall will stay free by default.

thats great
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Re: Recall function.

Postby Ze_PilOt » 12 May 2013, 17:55

So try to play like your avatar can die, and tell me how it works for you.

Once you confirm me that all is working properly, I will implement death :)
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