Alpha release closing in...

Re: Alpha release closing in...

Postby Vicarian » 24 Apr 2013, 18:52

Pathogenic wrote:Everybody is attacking everywhere else, but I had to click on each planet to be able to know which planet was under attack. Perhaps on the map you could put in some indication of where an attack is taking place. Maybe a red dashed line that is moving from the attacking planet to the defending planet, and/or a list of all planned attacks


If you don't have 0.8.24, then you won't see the swirls above the planets Zep was speaking about.
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Re: Alpha release closing in...

Postby ColonelSheppard » 27 Apr 2013, 13:08

why i clicked atack on the marked planted i lost connection to FAF imediatelly

Spoiler: show
Code: Select all
2013-04-27 12:59:56,117 INFO     faf.fa.relayer       Command received from server : {"commands": [], "key": "ping"}
2013-04-27 13:00:27,118 INFO     faf.fa.relayer       Command received from server : {"commands": [], "key": "ping"}
2013-04-27 13:00:28,035 INFO     faf.fa.relayer       reading socket from FA
2013-04-27 13:00:28,035 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [1, "score 1"]}
2013-04-27 13:00:28,035 INFO     faf.fa.relayer       reading socket from FA
2013-04-27 13:00:28,073 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [2, "score 0"]}
2013-04-27 13:00:28,073 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [3, "score 0"]}
2013-04-27 13:00:28,073 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [1, "score 1"]}
2013-04-27 13:00:28,073 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [2, "score 0"]}
2013-04-27 13:00:28,075 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [3, "score 0"]}
2013-04-27 13:00:28,075 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [1, "score 1"]}
2013-04-27 13:00:28,075 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [2, "score 0"]}
2013-04-27 13:00:28,075 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [3, "score 0"]}
2013-04-27 13:00:28,075 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [1, "score 1"]}
2013-04-27 13:00:28,075 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [2, "score 0"]}
2013-04-27 13:00:28,075 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [3, "score 0"]}
2013-04-27 13:00:44,381 INFO     faf.fa.replayrecorder FA disconnected locally.
2013-04-27 13:00:44,394 INFO     faf.fa.replayrecorder Found Complete Replay Info
2013-04-27 13:00:44,394 INFO     faf.fa.replayrecorder Writing local replay as C:\ProgramData\FAForever\replays\861278-UES_Sheppard.fafreplay, containing 238566 bytes of replay data.
2013-04-27 13:00:45,134 INFO     faf.fa.replayrecorder closing replay file
2013-04-27 13:00:45,191 DEBUG    faf.fa.replayrecorder destructor entered
2013-04-27 13:00:45,263 INFO     faf.fa.relayer       FA disconnected locally.
2013-04-27 13:00:45,368 INFO     faf.fa.relayer       remove relay
2013-04-27 13:00:45,392 DEBUG    faf.fa.relayer       destructor called
2013-04-27 13:00:54,148 INFO     faf.client           FA has finished with exit code: 0
2013-04-27 13:03:34,137 ERROR    faf.main             Uncaught exception
Traceback (most recent call last):
  File "galacticWar\_gwlobby.pyc", line 453, in disconnectedFromServer
AttributeError: 'LobbyWidget' object has no attribute 'players'
2013-04-27 13:06:49,200 INFO     faf.client           Close Event for Application Main Window
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GWbug.JPG
GWbug.JPG (302.06 KiB) Viewed 3292 times
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Re: Alpha release closing in...

Postby Ze_PilOt » 27 Apr 2013, 14:17

I'm working on the server, rather normal.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Alpha release closing in...

Postby Ze_PilOt » 27 Apr 2013, 15:08

Two more test releases before the real alpha.

This is the first one.

- Attack timers are in place. After 60 min, if the planet is not defended, it will "flipped".
- Occupation % are computed (20% more per attack).
- Colors on the map are dynamically changed.
- The defense button should be here (but not working yet).

/!\ If you don't like the colors or transparency or whatever, no need to complain. Everything will be tweak-able as you wish later /!\

The build : http://users.edpnet.be/zepilot/FAForeve ... 0.8.25.msi
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Alpha release closing in...

Postby Master_Vallex » 27 Apr 2013, 19:16

everything seems to be as you described it for 0.8.25 havent see a bug yet, i can see cybran planets under attack, some of them 20% aeon already some not. i see defend button and after attacking a planet 59min remaining text
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Re: Alpha release closing in...

Postby Ze_PilOt » 27 Apr 2013, 19:19

There is a bug when zooming and panning rapidly (the animations "freeze"), already fixed in the code.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Alpha release closing in...

Postby johnie102 » 27 Apr 2013, 21:06

Got a crash:

Code: Select all
**FAF Username:** johnie102

**FAF Version:** 0.8.25

**FAF Directory:** C:\ProgramData\FAForever

**FA Path:** C:\Steam\steamapps\common\Supreme Commander Forged Alliance

**Home Directory:** C:\Users\John\Documents

**Stacktrace:**
{{{
Traceback (most recent call last):
  File "galacticWar\glDisplay.pyc", line 799, in mousePressEvent
  File "galacticWar\glDisplay.pyc", line 937, in attackable
  File "galacticWar\glDisplay.pyc", line 420, in createAttackVector
ZeroDivisionError: float division by zero

}}}


It happened when I doubleclicked on a planet.
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Re: Alpha release closing in...

Postby McGeifer » 28 Apr 2013, 10:45

Hi..

I've tested GW for the last days and got no serious problems with it. Only on yesterday evening i got a little "bug". I can't see the swirls over plantes that are under attack i need to click on them to see there status. The FAF client was running for about 4-5 hours and after a restart all was fine.

(I hope my english is endurable)


Great work so far :mrgreen:
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Re: Alpha release closing in...

Postby IronTony » 28 Apr 2013, 11:40

I have got lag when I click on a planet(only GW tab lags I can switch tab and chat) and sometimes a crash like johnie.
Hovering over planets is ok.
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Re: Alpha release closing in...

Postby Ze_PilOt » 28 Apr 2013, 12:18

What do you mean by lag ?
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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