rootbeer23 wrote:thats not possible.
the closest you can do to achieve the above would be to partition a map in 2 non-communicating parts and have 2
independent games happen at the same time, using a mechanism similar to the no rush timer, which you can probably
manipulate to allow for some kind of communication (e.g. sharing some units) under specific conditions.
This is not entirely true. I devised a theory a while back how it could be done, and all it would require is a special mod and a re-start of FA. Basically, it would always spawn armies/commanders for 8 players, and just hide the ones that weren't used. In a 2 player game with a third player trying to join, it would save the current game between 2 players (or 3 or 4 or however many), close FA, re-launch FA with the third player connected, then bring his commander to the playable field. It wouldn't be seamless or perfect, but it would work.