by Pathogenic » 10 Apr 2013, 21:50
So I am curious about rules regarding organizing teams for attack or defense.
What If an attack is planned and nobody shows up or is available for defending the planet? Say for example, the attacker decides to be a jerk and stage a major attack at a time when there are very few people online, such as very early morning during a weekday. Does the attack proceed immediately vs AI (with bonuses), or is there going to be some sort of countdown timer where the defenders have a nice long period of time in order to organize their teams? Real life considerations would seem to dictate the need for some sort of countdown timer once an attack is planned to give the defenders time to organize themselves, rather than simply rely on whoever happens to be in the lobby at one time. Attacks should be something scheduled well in advance for the convenience of the players. Maybe give defenders as much as 24 hours to respond to an attack. If all players on both sides agree to an earlier time to start and are ready, they could have the option to start it as soon as they want.
Are matches going to be mostly team based, or 1v1, or a mix of both depending on planet type, etc? Assuming team based matches, how will we decide on the composition of the teams? Will there be a team captain on each side who gets to decide who is in and who is out for their side? With each team captain having the ability to kick people from their team if they decide a really poor player has joined on their side?
A separate chat lobby within the FAF client for each faction would be nice, so that participants could tell at a glance who from their faction is online at any given time, and to be able to communicate securely with each other regarding setting up attacks or defense.