Weekly Update - Week 2.

Weekly Update - Week 2.

Postby Ze_PilOt » 03 Feb 2013, 21:05

From the last update of week 1 :

- The display is much faster now.
- You can pan around by pressing the middle mouse button.
- The map is not limited to a square.
- The planets are distributed evenly in each zone.
- The 2d layer is in place. For now it's displaying an overlay on the closest planet from your mouse.
- You can add planets with shift key.
- The gateway creator is in place :
press & hold ctrl over a zone. It will preview the link in the viewport. Click again to confirm the creation of the link.
Releasing ctrl cancel it.

Capture.jpg
Capture.jpg (423.17 KiB) Viewed 4947 times


http://users.edpnet.be/zepilot/gwPreview5.zip



So, every goal of week 1 are done. The first milestone is in two weeks (working map editor + display engine).

The goal for Week 2 :
- Moving/Erasing planets.
- Moving/Erasing links.
- I will try to investigate an pre-link generation, as the process can be long with a lot of planets.
- Dumping the galaxy on the disk and reloading it on the fly.
- Adding the complete Planet class (territories, occupation %, name, description, textures...)


- Adding some visual element when a planet is selected.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Weekly Update - Week 2.

Postby FunkOff » 03 Feb 2013, 21:07

This is awesome, zep. Keep up the good work. (How many weeks left until we play first version?)
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Re: Weekly Update - Week 2.

Postby Supreme321 » 03 Feb 2013, 21:09

He said around gust it would be done, but we will see.
Ze_PilOt wrote:Once it's done, I will give a little preview thingy so you can test and break it :)
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Re: Weekly Update - Week 2.

Postby Ze_PilOt » 03 Feb 2013, 21:13

I'm working of the bricks to make the whole thing possible.

It will take some time, but I'm trying to make it flexible enough to be able to play with the rules as we want (ie. the number of map/planets will not be limited, but can only be one), and generate new galaxies quickly enough if the number of planets is not right.
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Re: Weekly Update - Week 2.

Postby anthey » 03 Feb 2013, 21:16

woow, that looks amazing.

edit#1 lol i see a bug (?)
Spoiler: show
Image

edit#2 Second (?)
Spoiler: show
ImageImage
Last edited by anthey on 03 Feb 2013, 21:40, edited 2 times in total.
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Re: Weekly Update - Week 2.

Postby eatfoodnow » 03 Feb 2013, 21:24

so awesome, great work!
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Re: Weekly Update - Week 2.

Postby vlargon » 04 Feb 2013, 04:55

Looks nice ^^
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Re: Weekly Update - Week 2.

Postby Ze_PilOt » 04 Feb 2013, 12:44

anthey wrote:woow, that looks amazing.

edit#1 lol i see a bug (?)

edit#2 Second (?)


That's not a bug but the random generation placing two planets at the same place. It will obviously not be random :)
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Re: Weekly Update - Week 2.

Postby rockoe10 » 06 Feb 2013, 21:20

OMG! This is going to be amazing!
ZeP: doesn't matter if it's an avatar, a trophy or a collection of dead cats
ZeP: it's the same code
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Re: Weekly Update - Week 2.

Postby Ze_PilOt » 10 Feb 2013, 21:22

Needless to say, with the server crashes and the replay vault, I did worked a lot on it.

But I can move planets, and I've fixed a lot of display glitches.

I have a good algo (on paper :) for doing the pre-links, I will try to implement it tomorrow. Once it's done, I guess I will be back on track with my schedule :)
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