Tournament refactoring.

Tournament refactoring.

Postby Ze_PilOt » 25 Jan 2013, 22:26

The current tournament system, while it can probably support swiss-style tournament correctly, is not stable/tested enough in his current state.

It will disappear soon, to be replaced by another system.

The idea is
- keep the current registration/description interface (but doing reformating a little more properly)
- Publish the tournament on the facebook page (using facebook API) so people can subscribe to remember. I will *try* to make registration to the event automatic, but it will probably be manual.
- Sadly the steam API doesn't allow me to link it to steam.
- More importantly, the server will use challonge API to register people.

When the tournament start, same process as for now (people warn, creation of a chat room,...), but with easier removal of player not there.

The server will drive the tourney through challonge API (starting, ending, deletion, ...).
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Tournament refactoring.

Postby Gowerly » 28 Jan 2013, 11:33

Is it possible to use something like challonge and have it embedded/linked into FAF?
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Re: Tournament refactoring.

Postby Ze_PilOt » 28 Jan 2013, 11:44

Maybe I wasn't clear enough but that's exactly the plan : Using the challonge API to drive subscription/.... from the lobby and display the web page for everyone.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Tournament refactoring.

Postby Gowerly » 28 Jan 2013, 18:18

Oh man I can't read any more.
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