Here you can find a list of open task, that require no programming skills.
This list will be updated over time.
You can post your results here, in Slack at #galactic-war or ping me directly.
Map preparements
GW planets have a map assigned. To do this, we first need to build a pool of suitable maps.
These maps need to be evaluated and the starting spots need to be assigned to a team. (i.e. on map A team 1 has slots 1,3,5,7 but on map B team has has slots 1,2,3,4)
For details contact me.
Graphics, videos and assets
For our graphical user interface we need some high quality assets. I.e. faction and/or unit images. Icons or gui elements preferrably as SVG.
Some promotion or introductary videos are also cool (may be ingame footage as well).
We need the files and your permission to use it. Preferably you share your work under a Creative Commons share-alike licence.
Copywriter for faction background, introduction texts, etc.
For the faction selection screen we like to introduce all faction.
Furthermore we need to write introduction what galactic war is, how to play it etc.
For further information contact me.
Send us your text and your permission to use and change it.
Faction names for the random character name generator
Done
Spoiler: show
Rules & formulas for gaining XP and ranks
Done by everyhwere116
Result document
Spoiler: show
Rules & formulas for credit income and unit costs
It will be possible to gain credits and spend them on units, that you can use in battle.
We need to define, how much income certain actions will bring and what the prices for units will be.
Things that give income:
[*] Regular once per hour
[*] Winning a battle (may depend on the attacker-defender-ratio or the total number of players in the battle)
[*] Killing an ACU (may depend on the enemy's rank)
[*] Killing an experimental
We need to define which units can be bought.
We need to define the cost of each unit (different prices per faction).
I'd like to see some tables and/or formulas together with some sample calculations.