Very interesting map. You must have put a lot of effort into making that one!
Yes, I agree that a different map is required for the layout in the next Galactic War. The problems which I saw with the most recent Galactic War (2 years ago
) is that there were too many planets and regions to control.
I would prefer to have some level of simplification where particular maps are unique to a particular planet, or planetary system. Each planetary system would have multiple different battle spaces, with larger 4v4, intermediate 2v2, and small 1v1 maps to represent them. Where an effective planetary assault would require dominance in all of the battle spaces simultaneously or sequentially. So that all of the battles on all of those maps would collectively combine to determine the overall control of that planetary system.
What that means is, for example, the Seton's Clutch map would be featured on a particular planet, and it would be unique to that planet only. It would also be combined with 3 or 4 other maps, of varying player counts. All of which would need to be fought over and dominated to secure control of the planet.
In turn, this would allow for the GW universe to be represented by possibly fewer planetary systems. Looking something like this:
and with a more complex quantum gate network, on a 3 dimensional map, running between the planetary systems. The higher level of interconnectivity would prevent the problems the OP was describing with certain factions becoming "Land-locked" and unable to face each other.
In this manner. A faction wide assault on an enemy planetary system would be initiated by a ranking officer within the faction. Once the assault has been declared, it would be like charging up (or configuring) the Quantum Gate network for an attack from System A to System B. Everyone would have visibility of this event. A planetary assault is something which could only be initiated once every day or so, with a large cost in credits, and would essentially mean that individual players on the team could launch attacks for a reduced (or zero) credit cost within a certain time window.
Individual soldiers from both the attacking and defending factions would join the battle, for solo or team combat. It would also be possible for a 3rd, or even 4th faction to join the attack. Which would result in the possibility of a 3 way, or 4 way, FFA style battle on the designated map.