So, a bit of a status update. Sheeo, feel free to jump in and edit this if I get something a little wrong.
Much as I might love to just re-establish the old version, current opinion is that the code is such a train wreck it is simply unsustainable. For the next version, some people wanted to move away from the turn based, charging gameplay to one with persistent game worlds. That, however, will take some serious work and a fair bit of hacking.
I jumped in and proposed I take over the project, and begin work on a stop-gap, an enhanced GW reprogrammed from the ground up. I have ideas I'll post somewhere once I get some responses. Coding wise, this will push me to the limit. I'm sure Sheeo ans ckitching will keep an eye on me, but if you can program, especially in python, and want to help, I could totally use you. If you want to help in other ways, there is plenty to do in other places, or just giving ideas.
https://docs.google.com/document/d/1I1g ... sp=sharing