I’d have to say, from a personal point of view, that GW was much of the reason why I was involved with FAF back in 2014. Prior to this I was involved in ladder, tournaments, and the non-ranked matchmaker. Especially, the perpetual 4v4 Setons matches. The reason however, why I left, was that GW was the apitamy of everything that I was looking for in a Strategy Game. That I had not experienced before, or since. It was something completely new. It was essentially an RTS game within a persistent environment. A game within a meta-game. GW was the first attempt at an MMO-RTS.
Within our faction clan, there was much planning and discussion. We’d organised ourselves into squads, and executed grand strategies. This planning aspect, of a persistent strategical environment, was something which I really enjoyed.
GW games were entirely different to playing ranked ladder, because, it was a proper simulated combat environment where results mattered. There was no semblance of fair play or fairness. It was a gladiatorial contest. A gritty fight for survival… I can say from experience, that when I played GW, I played better. Much better. As I was extremely focused on my game.
I can recall anecdotal examples, where I made superb comeback moves. Such as when I beat ZLO in one game – even after he’d killed my teammate, and thrown hordes of RF at me. My macro-game was nothing like I’d ever played before… It was really intense! This could never have happened in ladder. That level of motivation, and fear, just doesn’t exist.
I can still remember the first time I killed a level 3 ACU. Everything was sharper in GW. More intense. More exciting… Nothing is more terrifying than launching into a countering defence, as a 1400 rank player, knowing that your opponent is probably rank 2100. There is something about this experience which makes a player sharper, and pushes them further.
After playing GW, everything else on FAF seemed quite dull. So I didn’t see the sense in hanging around. I really do miss it.