Forged Alliance Forever Forums
briang wrote:Please explain to me how GW would attract any more players than we gain monthly now? Our problem isn't not being an attractive community/game. The problem is nobody knows about us. And bringing GW back isn't going to change that period.
speed2 wrote:briang wrote:Please explain to me how GW would attract any more players than we gain monthly now? Our problem isn't not being an attractive community/game. The problem is nobody knows about us. And bringing GW back isn't going to change that period.
What if I told you there were players who played only GW and when it ended they left? In my opinion having GW is a good way how to bring them back. Which means more players
briang wrote:Please explain to me how GW would attract any more players than we gain monthly now? Our problem isn't not being an attractive community/game. The problem is nobody knows about us. And bringing GW back isn't going to change that period.
briang wrote:We might as well just stop pointless discussion
well one thing is that gw is a quality of life improvement for the player base. just dont forget that you, or anyone over 1200 for that matter does not qualify as the average player. 1500+ is the top 5%. while they might matter more than some new person because they are vocal and contribute more, they are still the minority.briang wrote:If we have a stable player base the objective should be quality of life improvements not new or resurrected features.
briang wrote:GW won't attract shit dude. Are you kidding me? We don't have advertising or anything even close. There isn't ANYTHING we can do short of an ad campaign to attract new players and to be honest we don't need them. We broke the record for online users literally yesterday. The most important thing for us is to keep our active players around. And while GW can help there, improvements in ranked play overall are much more important.
Rudolph'sRedNose wrote:Deliberate bullshit? If you were given an enema you could be buried in a matchbox.
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