Total Mayhem Bugs

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Re: Total Mayhem Bugs

Postby Cuddles » 14 Nov 2017, 10:31

he might be playing with black ops also. i have had this problem
Turinturambar defended very valiantly
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Re: Total Mayhem Bugs

Postby Uveso » 15 Nov 2017, 01:15

I downloaded the Black Ops Icon Support mod from here:
http://www.moddb.com/mods/total-mayhem1 ... -see-icons

I don't see any errors with Icon support version 5.0.

Need a game.log!
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Re: Total Mayhem Bugs

Postby ILV » 06 Feb 2018, 22:01

Hello! sorry for my english :)
I have the same problem as GelbanDerReihe with buildings, I was trying delete mod Total mayhem from folder then install from vault, del folder from MyDocuments, clean cache but it didn't help.
And always, when I try to play with friend- game desync..
I attached two files- game_new- it's when I host a game with one AI, up mexes and factory to T2, then out.
Second file game_old it's when I play with friend with mod Total Mayhem 135 + x5 res.
I know on 100% that my friend have correct mod, cuz he played before and all was good.
I'm playing only in FAF.
All I have left is reinstall game and Windows :)
What can it be?
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game_new.log
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game_old.log
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Re: Total Mayhem Bugs

Postby PhilipJFry » 06 Feb 2018, 22:21

when trying to watch the replay of the new game i get a desync pretty early on
seems to me like the mod files are incomplete or modified
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Re: Total Mayhem Bugs

Postby ILV » 06 Feb 2018, 22:44

I solved this problem! ;)

FAF mod folder this
C:\Users\Marat\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods
I was cleaning this but it not help!

When I was finding and clean this folder desync is disappearing and all buildings all OK
c:\ProgramData\FAForever\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\

maybe this will help someone
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Re: Total Mayhem Bugs

Postby Uveso » 07 Feb 2018, 07:33

Hello ILV,

nice to hear that you got it.

If you have such problems again, there is a 3rd and 4th mod folder!

Inside your game-installation directory is also a MOD directory and can hold mods.

And also in your gamedirectory inside the folder GAMEDATA could be a ".scd" Mod.
(Could be every .scd file that has a newer timestamp then the installation date of the game.)
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Re: Total Mayhem Bugs

Postby ILV » 07 Feb 2018, 09:02

Thanks Uveso I'll keep that in mind if there are still any problems
In folder C:\Users\Marat\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods was all old mods, they never was deleted..
maybe will be better if client FAF delete this folder when u press "clean cache"?
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Re: Total Mayhem Bugs

Postby PhilipJFry » 07 Feb 2018, 21:19

why would a function to clear your cache delete mods?
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Re: Total Mayhem Bugs

Postby ILV » 07 Feb 2018, 23:53

Right) then when u press "open folder mod" open and this folder too ))
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Re: Total Mayhem Bugs

Postby PhilipJFry » 20 Mar 2018, 19:33

got a crash log from a user with totalmayhem enabled - i assume one of the TM units/projectiles caused the crash but i'm not sure

@uveso can you take a look at the file in question and tell me what you think?
if it's not TM related i'll just move it to the tech support section and make a generic bug report
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