That would be great. (Both versions can be installed in separate folders, right?). We mainly play with each other or with AI, so it shouldn't be a problem anyway.
no, you can't install different versions of the mod at the same time. They all have the same folder name and you can't rename it because all filepaths inside unit and weaponfiles need the original filepath.
Will check it out. And yeah, I meant having two folders, one working and one as backup and switching them around. I belive the sound should work normally, or does it have to be manually moved?
Alright. There's one more thing I have found (in the 136). The advanced missile launcher for UEF (i think its tech2 experimental) can be made to shoot on the move. Here's how: Give the order to unpack, give the attack order, (attack unit or attack ground, not attack move), interrupt firing cycle with a move order. Now the launcher can move while deployed and also shoot while doing so.
Hi there, AEON - TECH3 - LAND : Eruption - (Plasma Battery) seem to be targeted by submarines (or maybe anything shooting torpedoes?) although they are hover, I have noticed this with Cybran T2 Barracuda Subs. Torpedoes do not hit, so they attract their attention and create a swarm of circling torpedoes underneath them.