Total Mayhem 1.37 for all game versions

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Re: Total Mayhem 1.36 for all game versions

Postby JANXOL » 10 Feb 2019, 21:05

That would be great. (Both versions can be installed in separate folders, right?). We mainly play with each other or with AI, so it shouldn't be a problem anyway.
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Re: Total Mayhem 1.36 for all game versions

Postby Uveso » 11 Feb 2019, 21:38

Hello JANXOL,

no, you can't install different versions of the mod at the same time.
They all have the same folder name and you can't rename it because all filepaths inside unit and weaponfiles need the original filepath.

But if you are still interested in testing the new version, here it is:
http://faforever.uveso.de/TotalMayhem(AllGameVersions)-v1-beta.rar

(If you want to know whats new, see "Bugfix by Uveso.txt" in mod main directory.)
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Re: Total Mayhem 1.36 for all game versions

Postby JANXOL » 13 Feb 2019, 12:05

Will check it out. And yeah, I meant having two folders, one working and one as backup and switching them around. I belive the sound should work normally, or does it have to be manually moved?
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Re: Total Mayhem 1.36 for all game versions

Postby Uveso » 13 Feb 2019, 13:37

FAF is mounting the modsound from the "Mods\TotalMayhem\Sounds" folder directly. No need to copy them to the game folder.

But i don't changed soundfiles in any TM version, so you can also have them inside the game folder. They will not desync the game.
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Re: Total Mayhem 1.36 for all game versions

Postby JANXOL » 13 Feb 2019, 13:52

Alright. There's one more thing I have found (in the 136). The advanced missile launcher for UEF (i think its tech2 experimental) can be made to shoot on the move. Here's how: Give the order to unpack, give the attack order, (attack unit or attack ground, not attack move), interrupt firing cycle with a move order. Now the launcher can move while deployed and also shoot while doing so.
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Re: Total Mayhem 1.36 for all game versions

Postby Uveso » 14 Feb 2019, 00:41

Thank's for reporting this!

Unit BRNT2EXM2 Tomahawk (Advanced Tactical Missile Launcher) - fixed in 1.37

If you find more issues, just post it :mrgreen:
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Re: Total Mayhem 1.36 for all game versions

Postby TLau18 » 31 Mar 2019, 05:37

The tech 3 Cybran attack frigate has a very low damage output. Microwave laser does 20 damage and dps of 5. Dat normal?
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Re: Total Mayhem 1.36 for all game versions

Postby Uveso » 14 Apr 2019, 18:39

TLau18 wrote:The tech 3 Cybran attack frigate has a very low damage output. Microwave laser does 20 damage and dps of 5. Dat normal?


I am sorry, but Total Mayhem has no tech 3 Cybran naval units.
This must be a unit from another mod.
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Re: Total Mayhem 1.36 for all game versions

Postby evilknievel850 » 22 Mar 2020, 18:46

Hi there,
AEON - TECH3 - LAND : Eruption - (Plasma Battery) seem to be targeted by submarines (or maybe anything shooting torpedoes?) although they are hover, I have noticed this with Cybran T2 Barracuda Subs. Torpedoes do not hit, so they attract their attention and create a swarm of circling torpedoes underneath them.
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Re: Total Mayhem 1.36 for all game versions

Postby Uveso » 22 Mar 2020, 18:48

Thank's evilknievel850,

I will check this.
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