Hello, Ive started using big walls from campaign on my maps by putting them into cliffs, example:
Problem that I have with that is that not every wall can be placed as Id wanted it, some are just floating in air. I also found out why it is. For example this wall:
it cant be placed excatly in the corner cause it would be floating, from what Ive seen it depends where icon of the wall is, in this case its in wrong corner of the wall (it is in bottom right, but should be in bottom left). When walls is spawned at the beginning of the game, the main part (where the icon is and center of it) is in the cliff so its just floating
and this is how game tooks its placement, its off center.
Also hitbox of wall is taken from that place
I already know how to change hitbox (that is what Im gonna do) but my question is how can I move center of the wall so it can be placed in cliff. That will also fix hitboxes with little adjusts to size of it.
I was told that hitboxes can be changed in this window, but I wasnt able to find if any of these lines can change unit placement.
So does everyone know what I need to change to achieve it?
Thanks for help.