Forged Alliance Forever Forums
partytime wrote:thanks for letting me know you have no intention of helping me
visionik wrote:On the questioned "legality":
decompilation - is legal in any country where it's important for the purposes of interoperability with new software (ie, improved minimap software) or bug fixing (one could argue the minimap should work right in the first place). We are easily covered by both cases.
distribution: we will be distributing patches to .EXE's, not EXE's themselves. Also fine.
In short, no problems.
-Visionik
Ohne vorherige schriftliche Einwilligung von THQ und/oder ihrer Lizenzgeber dürfen deren Produkte weder vervielfältigt noch abgeändert, übersetzt, zurückentwickelt, dekompiliert, dem 'reverse engineering' unterzogen oder deassembliert werden, noch abgeleitete Werke davon erstellt werden.
[...] except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.
rootbeer23 wrote:you can try and piggyback the value you need in the fractional part.
or you can generate one shader file for each map and put the water level in as a constant
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