I'm about to begin work on the SCU presets. The main aim will be to integrate a RAS preset. The RAS preset will NOT benefit from Adjacency, making it a micro change rather than a balance one.
Now I've seen how these have been included though, and seeing how easy it is, I'd like feedback on the existing presets. If you think a preset's upgrades should be adjusted, or even if you think the name of the preset could be changed to be more accurate or descriptive, please post here.
I am also working on figuring out a way to give them proper build icons.
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UEF
Rambo Bubble Shield (ROF + AOE + Bubble)
RAS (RAS Only)
Base Helper (RAS + Drone)
Remove:
Combat (ROF + AOE)
Change:
IntelJammer (Give it the AOE upgrade - Usually used as part of a combat group no?
Cybran
RAS (RAS Only)
Base Helper (RAS + Engineering)
Remove:
Combat (EMP + Range)
Change:
AntiAir (Add EMP and Range for a full combat unit, T3 MAA has made this version useless)
Cloak (Add EMP blaster for full combat)
Stealth (Add EMP and Range for full combat)
Aeon
RAS (Ras Only)
Base Helper (RAS + Engineering)
TeleCombat (Teleport + Gun)
Remove
ShieldCombat (Gun + Shield. Everyone just builds the heavy shielded version)
SimpleCombat (Gun Only)
Seraphim
Telecombat (Teleport + Gun + Engineering)
Remove
Combat (Gun Only)
NanoCombat (Gun + Nano)
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After realising that the UEF BubbleShield upgrade costs many times more Energy than the RAS upgrade, and yet is allowed to function with full adjacency, I'd like a proper debate on whether the new RAS presets should be allows adjacency bonus during construction or not, with reasoned arguments on both sides.