Forged Alliance Forever Forums
IceDreamer wrote:I say we make them home not to the claw, but to the feet. Then it looks like they're being magneted in to be trampled, and also allows us to detonate as soon as they are inside a required range. Or even just leave the footfall to do the killing :p
IceDreamer wrote:The claws simply have to be redone, and I think a projectile would be better as long as the homing is good enough. It needs to be overhauled A: To get rid of errors when the unit tries to claw too many things at once, B: To stop the claws flinging units behind themselves, and C: To get rid of the attack-move order spam exploit which causes a much higher ROF than intended (Sucks up two units each tick).
Resin_Smoker wrote:Any chance of this making it into FAF as a unit enhancement?
Resin
IceDreamer wrote:Resin_Smoker wrote:Any chance of this making it into FAF as a unit enhancement?
Resin
Very unlikely, you'd need a huge community request, though the adjustments that you pointed out to the claw targeting parameters are in my fix, so thanks for those tips :p If you checkout that branch on git you'll see the Colossus is finally working as intended.
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