Today (8/10/2014) I've completed the following:
-Added a "Watch" event to monitor the GC's tractor weapons. What this does is force the tractor-claws to seek new targets if they are fixated on a single target for more than 10 seconds. This also kicks into play if the claw hasn't received a target in the same amount of time.
-Fixed the GC's death event so that the death "sounds" during the fall-over animation match with the units appearance.
-Added an exception for the Firebeetle to allow it to attack the GC while being tractored in.
-Made a custom death event for the GC.
Video: https://www.youtube.com/watch?v=vQbJ2s2QoF8&feature=youtu.be
Resin