Aeon naval units muzzle effects delay

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Aeon naval units muzzle effects delay

Postby Resin_Smoker » 22 Jul 2014, 04:28

This small mod attempts to re-place the muzzle effects on the Aeon Destroyer and Battleship so that the effects take place at the same time the weapons fire.

Download https://drive.google.com/file/d/0BzC5WK3Vbi5Oai1UNHFnSmV3dFU/edit?usp=sharing

Install Unzip and install into your /mods directory.

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Re: Aeon naval units muzzle effects delay

Postby pip » 22 Jul 2014, 11:05

Nice and simple, good job!
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Re: Aeon naval units muzzle effects delay

Postby zeroAPM » 22 Jul 2014, 21:42

Speaking of graphical fix/enhancements: could be possible to restore the old Cybran T2 PD FXs?

Since the problem was that the beams were not lining up correctly on the target could be possible to give it two "weapons": one invisible that deal damage and a zero damage one that work exactly like the old one?

So you have still the "4 continuos lasers effect" without affecting it's ability to deal damage.
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Re: Aeon naval units muzzle effects delay

Postby Ze_PilOt » 22 Jul 2014, 23:16

So you will see a laser hitting the ground while actually doing damage?
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Aeon naval units muzzle effects delay

Postby zeroAPM » 23 Jul 2014, 14:33

Thought it was a case of "one or two beams fall slightly behind the target when it's moving" didn't know it was such a trainwreck.

But then why does the Sera PD work ok then? Is because the lasers are slightly off-center?
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Re: Aeon naval units muzzle effects delay

Postby Resin_Smoker » 25 Jul 2014, 00:43

zeroAPM wrote:Thought it was a case of "one or two beams fall slightly behind the target when it's moving" didn't know it was such a trainwreck.

But then why does the Sera PD work ok then? Is because the lasers are slightly off-center?


The FX can often lag behind either the firing or target unit, unless the beams are 'locked' to a set of bones.
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Re: Aeon naval units muzzle effects delay

Postby IceDreamer » 25 Jul 2014, 02:44

zeroAPM wrote:But then why does the Sera PD work ok then?


It doesn't. The laser frequently misses strafing targets, as do all laser weapons.
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Re: Aeon naval units muzzle effects delay

Postby zeroAPM » 25 Jul 2014, 08:33

Didn't someone made a mod to fix this though? It was posted a while ago
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Re: Aeon naval units muzzle effects delay

Postby Krapougnak » 25 Jul 2014, 09:08

Yep it was the "beam weapons mod" by ???, some of it was integrated in a FAF patch if I remember correctly.
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Re: Aeon naval units muzzle effects delay

Postby zeroAPM » 25 Jul 2014, 10:55

So would it be possible to fix the cyb turret?
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