So I have always thought that to prevent LABs from being hurt inside the Shield of the Continental would be a simple matter of expanding and lowering the shield. It is not. For some reason the motion of the transport affects things. When it is hovering, or moving slowly, the expanded and lowered Shield, coupled with an increase in flight altitude, the LABs are unscathed.
What I think happens is that the projectile hits the Shield, but then the explosion happens a tick later. If this were true, the explosion would be happening inside the Shield and would therefore kill the unit, because the transport has moved on since then. It would also explain why it is that the LABs at the rear are almost always unaffected when one flies right into a Flack, but the ones at the front are kills. I can find no reason for the explosion to be delayed though, or even for it to be happening at all. It should be cancelled by the impact with the Shield.
Any ideas? Any idea how we might solve this? Is it possible to say "If Shield = True, clamped units take 0 Damage"?