I suspect I may have derived away for us to be able to deploy additional commanders in game. I recall people talking to zep about this and he saying there's no way to introduce new players to an existing game.
This reminded me of the multiplayer save mod, that has a number of scripts that can capture the entire gamestate and "save" it allowing for it to be played later on.
What I am thinking is we can use these scripts to save the gamestate to allow for a window where additional players are brought into the game.
The multiplayer save mod is available at viking.gurut.org under the mods.
However I am not a very good coder so whilst I can see how the varying pieces might fit together I'm not sure how to go about starting this process. First of all I think the trigger for the save state be a unit, a quantum beacon maybe built at t3.
Instead of returning a save file to the players, if this function could then trigger to send the game state to the FAF server, where it would be able to draw in accepted players before restoring the save game, but using hidden acus built "ofmap" to put into the new players.
What do you all think of this idea?