Over the next few weeks, I plan to take a look at every Beam wielding unit in the game, and see what can be done about their... Eccentric aiming behaviour and characteristics. My objective? To make the units and weapons in question behave more like how you would imagine them behaving in real life, to make them target and switch targets better, and to just 'Feel' better.
I am NOT setting out to rebalance anything here. This is a behaviour and bug fixing exercise. That being said... A side effect of success may be more efficient weaponry on units such as the Galactic Colossus, the Monkeylord, the Cybran ACU, and the Neptune, which does constitute a shift in balance. Whether or not it will be big enough to notice, I don't know, but I need to warn of the risks here first.
If anyone feels they already have an understanding of how beams work, where the problems lie, and (In particular) can tell me how to edit and/or move target bones of certain units (Ythotha), the input would be most welcome.