Introduction

Post here if you want to help developing something for FAF.

Introduction

Postby bocheta » 27 Mar 2013, 10:49

Hi everyone,

I thought id introduce myself: I'm 20 years old from the UK, currently in my final year at University studying Computer Science. I did some programming in python in my first year, so getting to grips shouldn't be too hard.

I have played FA since it was on GPGNet and and as such am really interested in helping out with the FAF Lobby.

I have read Ze_PilOt's post on how to get the source and have the relevant accounts and source control software and have installed all of the pre-requisites except bsdiff, as a version for python 2.7 doesn't exist as far as I can tell?

I now have my own fork, so really the next step is what should I work, does anyone have any suggestions.

Thanks,
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Re: Introduction

Postby Ze_PilOt » 27 Mar 2013, 11:17

you can use the bsdiff distributed with the installer.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Introduction

Postby Zock » 27 Mar 2013, 14:59

I now have my own fork, so really the next step is what should I work, does anyone have any suggestions.


I'm not the person who knows what is needed most, but before you don't know what to do:

-the tournement tab could need some improvement i think.
-a 2v2 ladder?
-replayvault search button must work with enter, and search shouldn't be case sensitive
-the size of the window need to be a few pixels wider so you have two columms in the find games tab (it resized after each patch to old size :( )
-better (for the blind people) download-button in the map vault
-remove notification sound of private messages if its just a "quit"-message, no real message
-if window is sized large enough, make it possible to show 2 chats (nomads and aeolus), or 2 ladders etc next to each other
-colored nicknames :D
-make a real stats page, with stats for players, maps, overall...in form of nice graphs and charts
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: Introduction

Postby Arkansas » 28 Mar 2013, 03:19

In my opinion fafs buggest weakness is the map vault.

Its ui does not match the rest
The download buttom is so small many new olayers cant find it
The filters are clumsy and don't look like a button
It doesn't tell you who made/uploaded it meaning getting fixes is difficult
You can rate a map without downloading/playing it so some people rate all new maps 1/5 (pretty depressing whn you spent hours making said map)
There us no way to edit uploaded maps with fixes wtc, would be great if this could be done like patches
There is no way for uploaders to delete old maps so the vault is full of old clutter
Theage select bar shoots out when you try and click on a middle page then shoots back n when you try to go to its new position, this makes it hard to get to some bits of the vault
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Re: Introduction

Postby Ze_PilOt » 28 Mar 2013, 09:25

Arkansas wrote:It doesn't tell you who made/uploaded it meaning getting fixes is difficult

There is nothing in the map format for that.
As most of the map come from the old replay vault of GPG...

Arkansas wrote:There us no way to edit uploaded maps with fixes wtc, would be great if this could be done like patches

That would cause desyncs.

Arkansas wrote:There is no way for uploaders to delete old maps so the vault is full of old clutter

That's for compatibility reasons (and to avoid mapper fights over thermo for exemple :)
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Introduction

Postby bocheta » 28 Mar 2013, 12:55

Ze_PilOt wrote:
Arkansas wrote:It doesn't tell you who made/uploaded it meaning getting fixes is difficult

There is nothing in the map format for that.
As most of the map come from the old replay vault of GPG...

Arkansas wrote:There us no way to edit uploaded maps with fixes wtc, would be great if this could be done like patches

That would cause desyncs.



Arkansas wrote:There is no way for uploaders to delete old maps so the vault is full of old clutter

That's for compatibility reasons (and to avoid mapper fights over thermo for exemple :)


I think that some version of an authoring system in the map vault would be useful:

When the maps are uploaded the author fills in version number.
It takes the users name so you cant upload a version of someone else's map that would overwrite it
The highest version is the one shown in the vault, the version is kept in the file name appended to the file names on upload, that way you can check if a user has the correct map.
As for the old maps, they would have author as GPGnet - as we cant identify original authors
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Re: Introduction

Postby Arkansas » 28 Mar 2013, 14:50

Ze_PilOt wrote:
Arkansas wrote:It doesn't tell you who made/uploaded it meaning getting fixes is difficult

There is nothing in the map format for that.
As most of the map come from the old replay vault of GPG...

Arkansas wrote:There us no way to edit uploaded maps with fixes wtc, would be great if this could be done like patches

That would cause desyncs.

Arkansas wrote:There is no way for uploaders to delete old maps so the vault is full of old clutter

That's for compatibility reasons (and to avoid mapper fights over thermo for exemple :)


Can't it patch the map like it patches the gamefiles each time you play?
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Re: Introduction

Postby RoundTabler » 31 Mar 2013, 18:25

A linux port would be the best...

Ze_Pilot says it would be a lot of work/impossible though.
Avantgarde: bug reports go to you [zep] via PM?
Ze_PilOt_: no
Ze_PilOt_: never.

Ze_PilOt: FA is not about being in a comfort zone all the time.
I think the game you want to play is Starcraft 2.
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