Mavor Accuracy Investigation

Post here if you want to help developing something for FAF.

Mavor Accuracy Investigation

Postby IceDreamer » 09 Sep 2012, 20:39

Named after one of the lead designers, it is only right that this unit become useful once more. Have a replay showing how inaccurate it is. Yes, it eventually hits the target, but if that target is under any form of shields, this thing simply never gets through.
Attachments
Mavor Test.SCFAReplay
(56.74 KiB) Downloaded 205 times
IceDreamer
Supreme Commander
 
Posts: 2607
Joined: 27 Dec 2011, 07:01
Has liked: 138 times
Been liked: 488 times

Re: Mavor Accuracy Investigation

Postby Doompants » 09 Sep 2012, 21:02

Hmm, yeah. Been a long time since I built one, but I thought it was more deadly than that.

Was part of chat on IRC today about this, and I agree.. if it's going to have that ridiculously high price tag, it should pretty much be unstoppable. No harm in increasing accuracy. Shields can maybe slow it down but not stop it.

And thus, if it's going to be a game ender, I don't see a problem with it being priced a little outside of competitiveness with other win strategies skilled players might use. Let it be seen only to break crazy stalemates, or for a little "WOW" factor for less skilled players who like to build crazy big shit-cannons instead of t1 map control.
Doompants
Avatar-of-War
 
Posts: 101
Joined: 24 Feb 2012, 06:47
Has liked: 0 time
Been liked: 0 time
FAF User Name: Doompants

Re: Mavor Accuracy Investigation

Postby Ze_PilOt » 09 Sep 2012, 21:04

Maybe we can ask mavor what he wants for his unit next time he come to the chat ? :)
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
User avatar
Ze_PilOt
Supreme Commander
 
Posts: 8985
Joined: 24 Aug 2011, 18:41
Location: fafland
Has liked: 18 times
Been liked: 376 times
FAF User Name: Ze_PilOt

Re: Mavor Accuracy Investigation

Postby IceDreamer » 09 Sep 2012, 21:33

Ze_PilOt wrote:Maybe we can ask mavor what he wants for his unit next time he come to the chat ? :)


He comes onto the chat... ? 0_0

EDIT:

Code: Select all
MainGun = Class(TIFArtilleryWeapon) {
FxMuzzleFlashScale = 3,

IdleState = State(TIFArtilleryWeapon.IdleState) {
OnGotTarget = function(self)
TIFArtilleryWeapon.IdleState.OnGotTarget(self)
if not self.ArtyAnim then
self.ArtyAnim = CreateAnimator(self.unit)
self.ArtyAnim:PlayAnim(self.unit:GetBlueprint().Display.AnimationOpen)
self.unit.Trash:Add(self.ArtyAnim)
end
end,
},
CreateProjectileAtMuzzle = function(self, muzzle)
### Updates firing Randomness
self.unit.CurrentAccuracy = self.unit.MyWeapon:GetFiringRandomness()
if self.unit.CurrentAccuracy >= 0.5 then
self.unit.MyWeapon:SetFiringRandomness(self.unit.CurrentAccuracy - 0.05)
end

### Resets weapon acuracy if the target has changed
if not self.unit:IsDead() and self.unit.MyWeapon:GetCurrentTarget() then
self.unit.CurrentTarget = self.unit.MyWeapon:GetCurrentTarget():GetEntityId()
if self.unit.OldTarget == nil then
### Inputs new values into table
self.unit.OldTarget = self.unit.CurrentTarget
elseif self.unit.OldTarget ~= self.unit.CurrentTarget then
self.unit.MyWeapon:SetFiringRandomness(self.unit.MyWeapon:GetBlueprint().FiringRandomness)
### Inputs new target values into OldTarget
self.unit.OldTarget = self.unit.CurrentTarget
end
end
TIFArtilleryWeapon.CreateProjectileAtMuzzle(self, muzzle)
end,

OnLostTarget = function(self)
### Resets weapon acuracy if target is lost
if not self.unit:IsDead() then
self.unit.MyWeapon:SetFiringRandomness(self.unit.MyWeapon:GetBlueprint().FiringRandomness)
end
TIFArtilleryWeapon.OnLostTarget(self)
end,

},


Oh, and it was Resin_Smoker, not Optimus, who put this together. Interestingly, I can also adapt this script to alter RateOfFire and Damage relative to time, so this is a very powerful bit of code. The current numbers, when tested, did NOT, I repeat, did NOT make Mavor accurate enough. I believe I eventually settled on a final FiringRandomness of 0.1.
IceDreamer
Supreme Commander
 
Posts: 2607
Joined: 27 Dec 2011, 07:01
Has liked: 138 times
Been liked: 488 times

Re: Mavor Accuracy Investigation

Postby Myrdral » 09 Sep 2012, 22:20

Mavor is most likely balanced and working as intended.
Myrdral
Avatar-of-War
 
Posts: 159
Joined: 12 Jul 2012, 18:14
Has liked: 0 time
Been liked: 0 time
FAF User Name: Myrdral

Re: Mavor Accuracy Investigation

Postby IceDreamer » 09 Sep 2012, 22:44

Myrdral wrote:Mavor is most likely balanced and working as intended.


Watched the damned replay. If you think that a unit that bad is worth 300,000 mass, then I will disregard all your opinions on balance from that moment on.
IceDreamer
Supreme Commander
 
Posts: 2607
Joined: 27 Dec 2011, 07:01
Has liked: 138 times
Been liked: 488 times

Re: Mavor Accuracy Investigation

Postby Ze_PilOt » 09 Sep 2012, 22:57

ShadowKnight wrote:
Ze_PilOt wrote:Maybe we can ask mavor what he wants for his unit next time he come to the chat ? :)


He comes onto the chat... ? 0_0

EDIT:



Yeps, last friday and the friday before too.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
User avatar
Ze_PilOt
Supreme Commander
 
Posts: 8985
Joined: 24 Aug 2011, 18:41
Location: fafland
Has liked: 18 times
Been liked: 376 times
FAF User Name: Ze_PilOt

Re: Mavor Accuracy Investigation

Postby Myrdral » 09 Sep 2012, 23:52

I cannot watch this replay with my FAF or FA versions, sorry. May I ask what range you were firing? I believe mavor may be more accurate at closer range than long range. If your replay is a mavor test at super long range, then I expect it to be very inaccurate and somewhat easily defeated by shields. If you are testing mavor at minimum range, then I expect it to be able to get through at least one shield. Also, it is quite possible that shields are intended to counter mavor somewhat effectively. Even Yolona Oss can be countered by a couple SMD, if not for long unless you have a ton more than 2 SMD and missiles in them.
Myrdral
Avatar-of-War
 
Posts: 159
Joined: 12 Jul 2012, 18:14
Has liked: 0 time
Been liked: 0 time
FAF User Name: Myrdral

Re: Mavor Accuracy Investigation

Postby Myrdral » 09 Sep 2012, 23:54

Game-ender timeframe is subjective. None of them end the game immediately after completing their build. Mavor may simply not be ending the game as quickly as you would like because the opponent has effectively built a counter to mitigate its ability to end the game quickly at max range.
Myrdral
Avatar-of-War
 
Posts: 159
Joined: 12 Jul 2012, 18:14
Has liked: 0 time
Been liked: 0 time
FAF User Name: Myrdral

Re: Mavor Accuracy Investigation

Postby Softly » 10 Sep 2012, 00:29

Can I inject some realism here?

Mavor has 1500 dps aka nearly a gc right there
Mavor has damage radius 7 aka hits all your shields with splash at once
Range unlimited

As a unit it is supremely powerful, although like the scathis I believe that it needs some tweaking on the cost front.
Softly
Supreme Commander
 
Posts: 1009
Joined: 26 Feb 2012, 15:23
Location: United Kingdom
Has liked: 150 times
Been liked: 251 times
FAF User Name: Softles

Next

Return to Contributors

Who is online

Users browsing this forum: No registered users and 1 guest