UNIT FIXES

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Re: UNIT FIXES

Postby ColonelSheppard » 21 Sep 2012, 17:36

got improved tooltips for civileandefense and king of the hill here

dunno if the creators are still around, maybe the have a look if i cover everything that has to be said

it's more or less the smae like atm but format is now orientated to the LabWars description:
short - important informations - halfway nicely readable formated
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Re: UNIT FIXES

Postby pip » 13 Dec 2012, 15:52

I hope the accepted fixes will be in the upcoming patch, especially the one for the Oblivion canons. It's very frustrating to see such powerful shots going to waste like they do.
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Re: UNIT FIXES

Postby Ze_PilOt » 13 Dec 2012, 16:02

If it's in the repository, it will probably be in the next patch. If not, it will not.
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Re: UNIT FIXES

Postby ColonelSheppard » 13 Dec 2012, 18:35

pip wrote:I hope the accepted fixes will be in the upcoming patch, especially the one for the Oblivion canons. It's very frustrating to see such powerful shots going to waste like they do.



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Re: UNIT FIXES

Postby Ze_PilOt » 13 Dec 2012, 18:59

?

Code: Select all
thepilot merged pull request #3 for thepilot/Forged Alliance Forever - LUA
2012-09-20

vehicles bugfixes and stealth thing

John Sheppard created pull request #3 for thepilot/Forged Alliance Forever - LUA
2012-09-20

vehicles bugfixes and stealth thing


If you don't see them it's because it's in his own dev branch. It need to be merged back to 3621 when it will be created.
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Re: UNIT FIXES

Postby Myxir » 13 Dec 2012, 19:15

ColonelSheppard wrote:got improved tooltips for civileandefense and king of the hill here


i'm always happy when someone is putting some effort into FAF and its content, i won't object to the King of the Hill improvement :)
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Re: UNIT FIXES

Postby eXcalibur » 13 Dec 2012, 21:01

thx a lot, ColonelSheppard !!!

the new patch sounds really promising and i really want to see the results of your work soon.

when you need some inspiration how you can even further improve the lobby look at these links:
viewtopic.php?f=42&t=2551
viewtopic.php?f=2&t=1699
viewtopic.php?f=41&t=1675
viewtopic.php?f=2&t=1349
Last edited by eXcalibur on 15 Dec 2012, 20:39, edited 1 time in total.
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Re: UNIT FIXES

Postby ColonelSheppard » 13 Dec 2012, 21:25

Ze_PilOt wrote:?

Code: Select all
thepilot merged pull request #3 for thepilot/Forged Alliance Forever - LUA
2012-09-20

vehicles bugfixes and stealth thing

John Sheppard created pull request #3 for thepilot/Forged Alliance Forever - LUA
2012-09-20

vehicles bugfixes and stealth thing


If you don't see them it's because it's in his own dev branch. It need to be merged back to 3621 when it will be created.

im talking about the oblivion thingy, it was in a seperate request together with the updated message...
after....
ranked...
wasn't it?



all mods are severside, Ducks mod does create a ping over the whole map whenever i try to put it in absolutely NO idea why this happens maybe he can give me a comment to that,

the last thing..
lol totaly overseen that for some reason..
whatever i mainly focus on figuring out a fix to the bug, i promised it to styrbjorn
EIDT: i've put it in and pushed it

to talk about the rocking: this needs tests it SHOULD be working probably and its not more than changing files to ready it up for pull request but due the fact that at least 2 bugs showed up in a rarely short testing phase i cannot say for 100% that it will work like it should do

and at last about the two too tooltips... pls put them in... the tool tips now are AWFULL (if more or less only change format and source html format)
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Re: UNIT FIXES

Postby Duck_42 » 16 Dec 2012, 02:11

What, huh...I heard my name... :D

What seems to be the problem with the nuke ping mod?
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Re: UNIT FIXES

Postby Duck_42 » 24 Jan 2013, 05:11

ColonelSheppard,

Mead and I have got the nuke ping function working and integrated into the phantom-x scd mod. If you still want to add it to the FAF code base, it should be pretty much copy and paste.
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