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INFO: Uveso Debugger: [unitdebug.lua, line:22] - Starting debugger
INFO: Supreme Commander: Forged Alliance version 3696
INFO: Uveso Debugger: [UnitDebug.lua 59] - version.lua = true - Gameversion=(3696)
INFO: Supreme Commander: Forged Alliance version 3696
INFO: Gameversion=(3696)
INFO: - Shift-H = Print KeyBindings
INFO:
INFO: - Shift-Q = ModUnitCheck
INFO: - Shift-W = ValidateCategories
INFO: - Shift-E = ValidateUnitIcons
INFO: - Shift-R = Validate Strategic Icons
INFO: - Shift-T = CheckDisplayAbilities
INFO: - Shift-Z = Check Selection Size
INFO: - Shift-U = Check Unit Enhancements
INFO: - Shift-I = Unit Statistics
INFO:
INFO: - Shift-A = CkeckWeaponAnimation
INFO: - Shift-S = ModWeaponProjIDCheck
INFO: - Shift-D = ModDisplayMeshCheck
INFO: - Shift-F = ModUnitSoundCheck
INFO: - Shift-G = ModWeaponSoundCheck
INFO:
INFO: - Shift-Y = BuildAiScripts
INFO: - Shift-X = GetUnitList
INFO: - Shift-C = Game File Check
INFO:
INFO: - Shift-V = Execute function Check()
INFO: - Shift-B = CheckBlacklistedUnits
INFO: - Shift-N = Check localisation
INFO: - Shift-M = Print localisation
INFO: H Q W E R T Z U A S D F G Y X C N M (V B)
INFO: Uveso Debugger: [UnitDebug.lua 70] - Default Moddirectory to check= (NAVAL UNIT PACK 1.0)
INFO: Uveso Debugger: [UnitDebug.lua 71] - If you want to change the default Moddirectory go to "UnitDebug.lua" Line 69)
Do you have those lines in your log ?
[Edit]
If you use the checks with [SHIFT]+[s] or [SHIFT]+[d] then the game will freeze for 30 or more seconds. Just wait, it will come back.
And don't open the "F1" key menu, this will overwrite the keysettings from the debugger mod.
Btw, did you know, if you are play/test in skirmish mode, you can restart the game by pressing [CTRL]+[F10] to reload all unit scripts.