Hello stardust,
yes the link worked.
I changed some lines inside the blueprint.
You can now build the unit as space ship.
Weapons will not work because of wrong model-bones.
Changelog:
Added "Air" Table
Added missing comma between weapon tables; changed from } to },
Removed IdleEffects for Sub / Water layer
Removed MotionChangeEffects for Sub / Water layer
Changed icon froom Sea to Air
Changed TechLevel from RULEUTL_Basic to RULEUTL_Secret (Experimental)
Added CatchUpAcc, DragCoefficient, Elevation to physics table
Added MotionType = 'RULEUMT_Air', to physics table (Unit can't move if you don't set it)
Changed StrategicIconName from icon_sub2_antinavy to icon_experimental_generic
Changed FireTargetLayerCapsTable from 'Air|Land|Sea', to 'Air|Land|Seabed',
Changed Weapon muzzles to prevent load errors, but weapons will not work
(Turret weapons needs a turret and turret bones, but the model has none)