In my naivity I thought opengl was supposed to be good, being open and all. However see attached screenshots. One is rendered with onboard intel, the other with an ati radeon 6670. Now obviously the 6670 render is a POS. And while the intel one looks alright, one wouldn't want to to actually use it because its ... well, just the sh*tty integrated graphics
So I guess I'm posting here to express my disappointment, but also I guess I'd be interested if anyone has any insight into why an opengl/radeon render quality might be so crap despite using the exact same opengl client side code as an opengl/intel render.
Axle
PS in case anyone is wondering what I'm doing, I'm just tinkering ... lack of stimulation at work I guess. These images were generated using the terrain.fx and frame.fx direct3d effect files found in the forged alliance gamedata, but compiled and rendered using nvidia's (discontinued) CG.