[Alpha 0.606] FA Forever Map Editor

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Re: [Alpha 0.423] FA Forever Map Editor

Postby ozonex » 08 Nov 2016, 09:21

v0.424
- Rewritten code that loads and saves save.lua
- Editor now loads and saves army data in save.lua (with all units and wreckage)
- Added focus camera function (press F when some markers are selected)

https://drive.google.com/file/d/0B3-uxEes9Za3MVhrWFZRMllUVjA/view?usp=sharing
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Re: [Alpha 0.424] FA Forever Map Editor

Postby CookieNoob » 08 Nov 2016, 10:32

I just tested it and for some reasons the textures are not loaded... (on any map)
texturesNotLoading.PNG
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output_log.txt
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Re: [Alpha 0.424] FA Forever Map Editor

Postby ozonex » 08 Nov 2016, 12:13

CookieNoob wrote:I just tested it and for some reasons the textures are not loaded... (on any map)
texturesNotLoading.PNG

output_log.txt


I see that editor crashed on loading one texture from 4v4Fire map (wrong DDS format or file empty). Before it it worked or was still broken? Also check your gamedata path in editor.

I tested editor before upload on 5 standard maps, but i will test all these maps that you loaded and try to find issue.
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Re: [Alpha 0.424] FA Forever Map Editor

Postby CookieNoob » 08 Nov 2016, 12:51

uhm it was broken from the start but I have to admit that I forgot to update the gamedata folderxD
[EDIT] it was set correctly

I cant test it again at the moment but I surely will do in the evening.
[EDIT] I restarted the editor and tried to load different maps and it still didnt work
Check out the next level of maps: viewtopic.php?f=53&t=13014
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Re: [Alpha 0.424] FA Forever Map Editor

Postby ozonex » 09 Nov 2016, 10:09

v0.425
- Fixed terrain shader to render all textures
- Added support for DXT3 texture compression (thanks to https://github.com/ColeDeanShepherd/TESUnity )
- Fixed area display for some maps
- Fixed many bugs in loading and saving save.lua
- Editor now loads "customprops" from scenario.lua (but all code that work with scenario needs also to be rewritten)

https://drive.google.com/file/d/0B3-uxEes9Za3OGpjVk5JLUlLdjg/view?usp=sharing
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Re: [Alpha 0.425] FA Forever Map Editor

Postby ozonex » 11 Nov 2016, 23:24

v0.426
- Stratum painting now works (but no textures select, need to create resource browser)
- Rewritten undo/redo code
- Added Windows browser for selecting Gamedata and Map folders
- If path to map files, gamedata or map folder are wrong, then editor will return to map selection and show warning what is wrong

https://drive.google.com/file/d/0B3-uxEes9Za3SVFhamhSTWhsWTg/view?usp=sharing

Stratum painting still need some work, but it already has some cool features as working symmetry and min/max slope paint.

I'm away from home, so I have built it with Unity Personal version, so it shows Unity splash screen at start.
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Re: [Alpha 0.426] FA Forever Map Editor

Postby Tokyto » 11 Nov 2016, 23:53

Love to see you working on it again, keep it up! :)
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Re: [Alpha 0.426] FA Forever Map Editor

Postby ozonex » 12 Nov 2016, 14:25

v0.427
- Added Resources browser to search textures for stratum layers. It can also find decals, splats and props, but editor is not using them yet.
- Fixed bug in slope in brush
- Added stratum layer settings to Undo history (texture, scale)

https://drive.google.com/file/d/0B3-uxEes9Za3T0c5TVBmcUJNZGc/view?usp=sharing

Image

Resource browser is working so now i can try to work on loading props models. To open it, go to "Textures", select layer and then click on texture image. To select new texture just drag texture from resource browser into texture image in "Textures" menu.

But still i'm thinking how to support custom resources. Maybe i will just add "Map folder" set and then it will use "maps.scd" file that will be added in map folder. Then we will be able to easly use custom textures, props and decals and it will stay compressed. But i'm not sure if game can load custom scd file from map folder. Need to test it.
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Re: [Alpha 0.427] FA Forever Map Editor

Postby ozonex » 15 Nov 2016, 15:19

v0.428
- Added export/import of settings of stratum layer. Also can export/import all stratum layers as template
- Fixed terrain shader
- Fixed water shader
- Rewriten how paths for maps and gamedata folders are set
- Editor now tries to find the paths to maps and gamedata folders. You can always change them in Edit/Preferences
- Removed "settings" button from starting screen (Open map). Moved to Edit/Preferences
- Added smallest MipMap preview for stratum textures in Resource browser
- Resource browser window can now be draged and moved.
- Fixed "select file" windows dialog (used for selecting folders and files)

http://ozonex.pl/fafmapeditor/fafmapeditor_alpha_v0428.zip


Now I will work on Props, so next update will have props placement. I also want to create for them similar thing as for stratum layers, to save them as templates and be able to replace prop with other selected prop (from template or resource browser).

For placement i think brush with paint groups should be ok for that. We will create paint group with some settings (water level, slope, exclude from stratum layers), add props to it and paint with brush over terrain. That paint groups can be exported/imported and used for other maps.
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Re: [Alpha 0.428] FA Forever Map Editor

Postby ozonex » 17 Nov 2016, 08:29

I was testing my editor and I worked with Point Of Reach Ultimate. I tested painting and texture workflow, found some bug and fixed them, but still need to fix some to make next release.

I used TTerrainXP and all stratums. For 7 and 8 layer I used very dark and very bright textures to add little shadow/light on the terrain.

But here is what I did:

Before
Image

After
Image
Image
Image
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