v0.606-
Map: Updated AdaptiveMap script
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Map: Added optional credits fields for scenario.lua: Author, Credit, Changelog, Tools, Url
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Heightmap: Added option in preferences for clamping heightmap brush to never exceed 50 distance between lowest and highest point
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Heightmap: When importing heightmap and when distance between lowest and highest point is greater than 50 editor will ask if you want to clamp bottom or top of heightmap
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Heightmap: Improvements in updating markers, props, decals and units when heightmap changed
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Heightmap: Fixed getting brush Min and Max from the terrain
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Water: Added clear button for water waves
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Stratum: On load editor will assign missing normal maps for lowest and 1-8 layers and remove normal map from top stratum
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Stratum: For new maps lower stratum and all 8 layers will have default normal map assigned
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Stratum: Fixed crash when performing undo on textures
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Stratum: Small bugfixes in loading stratum textures
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Stratum: Changed algorithm of clamp between lowest & highest point
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Lighting: Added missing values to undo register
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Markers: Editor now saves layer settings
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Markers: Editor will now display all marker chains when we are inside Chains tab
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Markers: Changed color and width of selected marker chain
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Markers: Implemented Copy/Paste
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Markers, Units, Decals, Props - Fixed update thread taking much longer than it should
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Decals: Fixed sorting of Albedo and NormalMap decals
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Decals: Implemented Copy/Paste
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Decals: Rewritten rendering for better order sorting
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Decals: Fixed bug in rendering preview placing decals
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Decals: Fixed some bugs in allocating memory for decals
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Decals: Copy/Paste now also copies CutOffLOD, NearCutOffLOD and OwnerArmy
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Props: Implemented Copy/Paste
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Props: Removing selected props now works
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Props: Fixed bug when performing undo/redo few times removes all props from map
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Props: Fixed bug when leaving props menu still allows for selecting props
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Props: Moved props will now snap to ground
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Units: Fixed tarmac decals not being displayed and saved as decals
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Units: Increased max vertex count for loaded unit from 32767 to 65535
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Units: Fixed crash when unit can't be found in gamedata
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Units: Double-click on UnitGroup (not on its title) will now select all units inside that group
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Units: In Units tab added Select group that will select group of first selected unit
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Units: Moved transform controls outside Units tab to be also available from Groups tab
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Units: Unit type is now saved lowercase in save.lua
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UI: Fixed error about tilled background on higher resolutions
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UI: Fixed crash in preload when game path is incorrect
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Files: Corrected path to the log file
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Files: Fixed crash when faf gamedata path exist but there are no *.nx2 files there
Copy/PasteEditor now fully support copy & paste
Downloadhttps://github.com/ozonexo3/FAForeverMapEditor/releases/tag/v0.606-alpha