EntropyWins wrote:Feature request: map editor leaving _scenario.lua alone when it has no changes to save there. Or perhaps have an option to always leave it alone. Every time I save the map via the editor I end up with a broken _scenario.lua and have to undo the change via my IDEs local history or via git.
What exactly is it missing in scenario.lua after saving? I think editor should support your values. What map is it? I can take a look and maybe add support for them.
EntropyWins wrote:I can't open map survival_horde_ee.v0019. Error and log attached
That map has strange unsupported marker types like "BlankMarker2". For now there is no way to load such map, marker types need to be changed to standard ones, or i will need to write support for custom marker types.
Generaldodger wrote:When i load up my map i get this error.
When i go into Props tab and open Resource Browser it just freezes up. I guess it cant find the files?
Looks like you used work in progress build of v0.605, that had lot of changes in rendering and props. There was that error about terrain shader that was caused by upgrading sourcecode to Unity 2018.3. Props are also broken, because i'm working on them.
Download latest (v0.604) stable build
https://github.com/ozonexo3/FAForeverMa ... ses/latestIn build v0.605 there will be improvements in memory usage and props selection, but i'm still working on it. In the last days I did not have much free time to sit with him for longer.