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Re: [Alpha 0.604] FA Forever Map Editor

PostPosted: 10 Aug 2018, 14:22
by ozonex
watermelon wrote:How do I remove mountains? I want to get a flat terrain of fixed height.

EDIT never mind, someone explained me already, you can set the "Max height" in Terrain / Heightmap to the desired level.


Left alt inverts brush, so you can unpaint or lower terrain with it.

Also try Target Height, it gives more smooth results than Max Height

Re: [Alpha 0.604] FA Forever Map Editor

PostPosted: 06 Sep 2018, 19:59
by tbarker712
Hello,

I am having some trouble trying to change the area of the map that is shown while playing. I am making an 81km x 40km map. created the playable area fine but everytime i play the game the whole make shows up instead of the sides being blacked out.

How to i sort this issue out?

Re: [Alpha 0.604] FA Forever Map Editor

PostPosted: 15 Sep 2018, 18:22
by EntropyWins
I can't open map survival_horde_ee.v0019. Error and log attached

Re: [Alpha 0.604] FA Forever Map Editor

PostPosted: 15 Sep 2018, 18:32
by EntropyWins
Feature request: be able to use the adaptive feature of the map editor without it creating 1000 lines of .... questionable code that contains a lot of random shit I don't need in _script.lua. If the editor where to just create the tables.lua file, then I could read what I need from it myself. Edit: apparently this already kinda works. You can just revert the changes the editor makes to the scenario file, since after initial setup it only seems to write to the tables file. You can also click "no" on the dialog that asks if the script file should be modified, though that results in an error.

Feature request: map editor leaving _scenario.lua alone when it has no changes to save there. Or perhaps have an option to always leave it alone. Every time I save the map via the editor I end up with a broken _scenario.lua and have to undo the change via my IDEs local history or via git.

BTW, I really appreciate having a working map editor. Thanks so much for creating it!

Re: [Alpha 0.604] FA Forever Map Editor

PostPosted: 03 Nov 2018, 15:59
by Coshina
I have such a problem on all my maps
When you get close to the ground then everything is fine
Вот сама карта https://drive.google.com/open?id=1eoFWB ... QyIU-qbO9P

Re: [Alpha 0.604] FA Forever Map Editor

PostPosted: 03 Nov 2018, 16:09
by keyser
viewtopic.php?f=53&t=8439
i also advice you to read the wiki : https://wiki.faforever.com/index.php?ti ... Map_Editor
it give you tons of explanation, like how to deal with this issue

Re: [Alpha 0.604] FA Forever Map Editor

PostPosted: 03 Nov 2018, 16:51
by Coshina
keyser wrote:http://forums.faforever.com/viewtopic.php?f=53&t=8439
i also advice you to read the wiki : https://wiki.faforever.com/index.php?ti ... Map_Editor
it give you tons of explanation, like how to deal with this issue

there's nothing that will help me.

Re: [Alpha 0.604] FA Forever Map Editor

PostPosted: 04 Nov 2018, 01:10
by Sprouto
Read those links carefully - they both talk about this issue in some detail - but to sum it up.

It happens when you cross a certain border value of the height difference between highest on lowest point of the map.


In simple terms, your elevations from the lowest point on your map to the highest, are simply too great.

Re: [Alpha 0.604] FA Forever Map Editor

PostPosted: 15 Dec 2018, 00:06
by Generaldodger
Hello, i love this editor and really want to make it work, i can do everything except add props.

When i load up my map i get this error.

When i go into Props tab and open Resource Browser it just freezes up. I guess it cant find the files?

Any help would be greatly appreciated. I have the Steam version of SupCom FA.

Log included also below.

Thank you to anyone who can help!

- Win 10, intel 4790k, Gtx 780 Dx11.0

Re: [Alpha 0.604] FA Forever Map Editor

PostPosted: 07 Jan 2019, 16:26
by ozonex
EntropyWins wrote:Feature request: map editor leaving _scenario.lua alone when it has no changes to save there. Or perhaps have an option to always leave it alone. Every time I save the map via the editor I end up with a broken _scenario.lua and have to undo the change via my IDEs local history or via git.

What exactly is it missing in scenario.lua after saving? I think editor should support your values. What map is it? I can take a look and maybe add support for them.

EntropyWins wrote:I can't open map survival_horde_ee.v0019. Error and log attached

That map has strange unsupported marker types like "BlankMarker2". For now there is no way to load such map, marker types need to be changed to standard ones, or i will need to write support for custom marker types.

Generaldodger wrote:When i load up my map i get this error.

When i go into Props tab and open Resource Browser it just freezes up. I guess it cant find the files?

Looks like you used work in progress build of v0.605, that had lot of changes in rendering and props. There was that error about terrain shader that was caused by upgrading sourcecode to Unity 2018.3. Props are also broken, because i'm working on them.
Download latest (v0.604) stable build https://github.com/ozonexo3/FAForeverMa ... ses/latest

In build v0.605 there will be improvements in memory usage and props selection, but i'm still working on it. In the last days I did not have much free time to sit with him for longer.