v0.602-
Armies: Fixed crash when creating new map and Armies tool is open
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Armies: Added notification in Map/Scenario to remember about setting spawn points to be Odd/Even
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Terrain Type: Additional features for TerrainType (pipet, erase, current layer) [by
Zkov]
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Textures: Fixed wrong proportion between map and brush size in some cases
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Textures: Fixed undo for moving layers up and down
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Textures: Fixed undo for albedo and normal size sliders
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Markers: Editor can now load NavalExclude marker
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Props: Fixed clipping area not updated when map don't have any areas
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Props: Removed random scale from props, because it don't work in game
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Props: Fixed error on props without size and mesh
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Props: Props without mesh and material will now render as default white box
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Decals: Added total decal cont and screen decal count
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Units: Fixed unit rotation
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Files: Editor will now automatically change map version to be the same as suffix in folder name
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Files: Editor now not allow for changing map version manually. Use "Save as new version" instead.
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Files: Editor will now fix paths to stratum textures if they are in lower case
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Files: Improved "Save as" and "Save as new version" file version control check
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Files: Fixed crash on creating new map, when other map were loaded before with v60 selected
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Files: Fixed wrong file format in marker presets
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Undo: Rewritten undo system
Sorry for such much releases last days, but there are many new users and they found a lot of new bugs and I want to fix them as fast I can
File versioningI decided to finally track down everything that cause "four corners" bug to appear. There are many changes in how folder and files are named. From now every map created or saved as next version should never have this bug again. Try to not change folder name, file names or map_version value manually, this can cause "Four corner" bug to appear. Editor gives all tools to do it from it, just use "Save as new version" or "Save as". Limitations are there to make sure it will be correctly recognized by FAF and map uploader.
How to fix "Four corners" bug- If you have broken map, and you want to fix that bug, then just open your map, and use "save as new version" (no "Save as"!!!) It will create exactly the same map, with higher version and it will be ready to just upload to vault to replace old broken map.
- If you want to change folder name to different then use "save as". If you chosen wrong folder name it will automatically create other folder with corrected name.
- When using "save as" you can add version in folder name (".v0001" or any higher) and map will change its version into that from folder name.
- If you have map with version 1, never uploaded to vault and it's somehow broken, and you want to repair it without changing folder name, then:
* "Save as new version" (it create duplicate with higher version).
* Clear files from folder with v0001.
* "Save as" and select that folder with v0001
* Remove folder with v0002
Undo systemWith help of Zkov i rewritten Undo system. It's nothing big for users, but code is way more clean and elegant.
Decal counterAdded decal counter under Decals. It allow to see how many decals are total on map, and how many of them are currently visible on the screen. This is usefull, because game limits how many decals can be rendered on screen.
Downloadhttps://github.com/ozonexo3/FAForeverMapEditor/releases/tag/v0.602-alpha