- Armies: Added all of army settings in Map/Armies
- Terrain: Added editor message when height difference is too big
- Water: Fixed window, added ScrollBar & ContentMask [by Zkov]
- TerrainType: Added terrainType editor in Terrain/Type [by Zkov]
- Textures: Fixed texture layers not properly updated when using "move up" and "move down"
- Textures: Visibility is now restarted when loading map
- Paint: Fixed brush not being updated when switching between Terrain and Textures
- Lighting: Added reset buttons for all lighting categories
- Lighting: Fixed bugs in undo history
- Markers: Editor can now load/save Effect markers
- Adaptive Script: Added missing comma [by CookieNoob]
- Decals: Fixed water depth rendering bug
- Units: Unit groups
- Units: Units placement mode
- Units: Army colors
- Units: Improved shader
- Units: Render unit as wreckage when its inside group containing "wreckage" in name
- Units: Added prefix feature for unit groups
- Units Browser: Added Units Browser
- Resource Browser: Fixed crash on loading some assets from FAF nx2 files
- Resource Browser: Map folder is now always updated when resource browser is opened
- Resource Browser: Window is now hidden when map is loaded/saved
- UI: Fixed undo register of sliders and color fields
- UI: Keyboard shortcuts will no longer works when we are focused on input field
- Debug: Added Build grid switch (bigger grid for placing buildings)
- Files: New maps now have TTerrainXP shader enabled by default
- Files: Saving map as new one will now copy "env" folder with it content if it exist
- Files: Fixed correction of paths for custom assets
V0.6xx Series
I decided to start new series of the builds. Editor is now quite stable and most maps are now made using FAF Map Editor. All bigger core features are already implemented. Its in much better state than when i started releasing 0.5xx builds.
Units
First iteration of units are now in map editor, so you can now try to add units to your maps. It was designed in cooperation with the creators of the coop missions.
In next releases I want to work on improving that tool and units itself. I want to add wreckage reclaim counters and display of information about selected units (their army, group, mass, energy, HP, DPS)


TerrainType
Zkov created tool for modifying map TerrainType. This is useful for selecting particle effect of units moving over terrain and also defining unpassable areas.

Project cleanup & workflow changes
We want to clean up sourcode and make it easier to work for many developers. So far I was working alone and that was not a big issue. Now, when editor is more popular and more people wants to do something in it.
I also changed how changelog is written, to be easier to find interesting changes.
Download
https://github.com/ozonexo3/FAForeverMapEditor/releases/tag/v0.600-alpha
