[Alpha 0.606] FA Forever Map Editor

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Re: [Alpha 0.519] FA Forever Map Editor

Postby ozonex » 20 May 2018, 09:24

v0.520
- Fixed crash on Marker/Chains when loading new map
- Fixed crash on rendering path nodes when loading new map
- Marker warnings are now updated when creating new markers
- Fixed clipped heightmap and stratum brush when painting near borders
- Fixed brush shape for every diagonal symmetry
- Fixed wrong shape of stratum painting brush
- Fixed not working linear brush
- Updated "Edit Armys Spawn IDs" tool
- Fixed Undo history for SetHeight, AddHeight, ImportHeightmap
- Fixed Undo for ImportStratumMask
- Added ClearLayerMask for stratum layers under Paint
- Fixed display of Normal Scale of Lower Stratum
- Editor now load water reflection cubemap
- Changes in water shader (slope, reflection, sky cubemap)
- Added missing fog to terrain shader
- Small props rendering changes
- Fixed wrong default normal map texture when prop has no normal texture assigned
- Improvements in bloom effect
- Changed values of slope debug
- Added button to clear 2nd texture of the decal
- Fixed decals rendering when there are no normalmap decals on map
- Added support for maps with heights bigger than 128 (now max is 256)

Rendering improvements
More and more rendering improvements to terrain, water, decals and props.
Image

Soon
I started working on units. I already have code that can load all units with their blueprints, models and textures. Still i need to spend lot of time creating tools to manage them. Lot of work need to be done before I release them, but we are slowly getting there.
I was also in meantime working on water waves. I want to release easy tool for generating waves on map, with few good presets. I know how to display them, but still need to find a way for generating waves.
Image

Download
https://github.com/ozonexo3/FAForeverMapEditor/releases/tag/v0.520-alpha

Image
FAF Map Editor Alpha v0.605 > Get it now!
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Re: [Alpha 0.520] FA Forever Map Editor

Postby Uveso » 20 May 2018, 15:55

Awesome!
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Re: [Alpha 0.520] FA Forever Map Editor

Postby Franck83 » 21 May 2018, 11:26

Nice roadmap !
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
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Re: [Alpha 0.520] FA Forever Map Editor

Postby Egon » 26 May 2018, 02:29

0.520 looks and feels really good and heightloss seems to be fixed

bugs with 0.519:
it is now possible to connect different types of marker togehter like amphibious and land.
it seems any alteration on the script file(like default options for the map) dont get carried over when creating table file.
saving as v60 still results in map not loading.
play map still same error 5:0000065434.
when painting heightmap really fast now, the shadow is not updated in realtime anymore.
0.520
importing/exporting stratum mask is broken
i often paint heightmap with 0-4 brush strength, actual painting strength is way too high now when painting with small brushsize.
painting with 0 is very important because it the primary tool for filling holes and retaining terrain.
painting near the mapborder has a very high fps impact, both shown here:
https://youtu.be/zm96DS-5lHg
a hotkey for rotating brush would be awesome.
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Re: [Alpha 0.520] FA Forever Map Editor

Postby BorgCubeJanitor » 26 May 2018, 08:46

I've made map using this editor recently and making new one right now. So far i really like it. Thank you for developing this software.

Here are some issues i've encountered:
-can't create new map from scratch ( have to create it in official editor first);
-low fps when painting heightmap on border of the map;
-can't remove and move decals in list;
-sometimes Undo command not working when placing markers;
-ARMY_9 and NEUTRAL_CIVILIAN appearing in Armies menu by themself;
-names of path nodes causing small problem: map in lobby defined like map without AI markers ( for example LandPathNode_00 should be LandPN00, WaterPathNode_00 --> WaterPN00, AmphibiousPathNode_00 --> AmphPN00, AirPathNode_00 --> AirPN00 ). But AI using them fine.

Looking forward for new updates. And sorry for broken English.
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Re: [Alpha 0.520] FA Forever Map Editor

Postby ozonex » 26 May 2018, 10:15

Thanks guys! Thats lot of feedback and it help me a lot.

- Painting near borders has already been fixed.
- Just hanged default path node names to correct ones (but this is actually FA and FAF bug, not editor, but since fixing them is not that easy, then better just change these names)
- If you cant create new map, then please send me editor log after that happen. For me it works fine, but i got reports that its sometimes not working
- Just changed that connection, so path nodes of different type, can no longer be connected (but can be disconnected)
- Shadow/Lighting/Normalmap of terrain sometimes not updating is now fixed

Egon wrote:it seems any alteration on the script file(like default options for the map) dont get carried over when creating table file.
[...]
importing/exporting stratum mask is broken
[...]
painting with 0 is very important because it the primary tool for filling holes and retaining terrain.
[...]
a hotkey for rotating brush would be awesome.


- Editor is not changing anything in script file. Its scripting file, not simple values file like the other ones, so making parser for it is hard and risk. Right now editor only change script file when creating new map, or creating tables.
- Importing/exporting works for me, tested on few maps. Can you explain it more? Maybe some examples with maps
- For filling holes "Target height" is a great feature. Strength should not be 0, i will change that. Minimum value is 1, even if UI was displaing it as 0. I reduced strenght for values lower than 20, so now it should give more control.
- Yes, rotating brush will be great, but current implementation is not allowing for that. Updating brushes is slow and laggy. Maybe in a future I will find a way to do it better.
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Re: [Alpha 0.520] FA Forever Map Editor

Postby BorgCubeJanitor » 26 May 2018, 18:59

If you cant create new map, then please send me editor log


Oh, i didn't knew about log file. And now i see the problem "Map folder already exist". So i'm able to create new map without problem now.
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Re: [Alpha 0.520] FA Forever Map Editor

Postby ozonex » 26 May 2018, 20:04

BorgCubeJanitor wrote:
If you cant create new map, then please send me editor log


Oh, i didn't knew about log file. And now i see the problem "Map folder already exist". So i'm able to create new map without problem now.

I will add notification if folder already exist. Thanks.
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Re: [Alpha 0.520] FA Forever Map Editor

Postby Egon » 26 May 2018, 20:39

i can confirm when starting editor from clean install,clicking on create map does nothing,
changing the name to sth. else helps as a workaround.
also base height seems to have no effect.
deleting all registry entries has fixed the import/export mask button doin nothing problem.

filling the hole in the video with "target height" would result in changes to the cliff right next to it,
thats why "minimum height" is far superior method as it has been the case in the official editor.
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Re: [Alpha 0.520] FA Forever Map Editor

Postby BorgCubeJanitor » 26 May 2018, 23:53

i can confirm when starting editor from clean install,clicking on create map does nothing,


I've noticed some bug with this case: when i'm pressing Create New Map button, editor creates empty folder with map name and same "Map folder already exist" error is occurred.

EDIT: Now it works, i don't know what i have fixed, but some times it happening.
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