Lionhardt wrote:Very nice. I assume though you are aware of the strata looking very different in you editor than in the original editor? Maybe the strata scale (that vlaue that you an chang ein the original editor with the slider in the strata layer dialogue) is ignored or something?
True, it's require some work with terrain shaders and maybe something is also wrong with texture orientation in world and theirs mipmaps. Because its different engine, with different lighting system it need lot of work to make it look the same. I can't just take shaders from FA.
That sliders are UV scale and its implemented.
Here are some screens how it looks now in editor and how it should look.
What I need to check first:
- Texture blending looks different, but I used same code in shader. Need to check and fix it. Maybe its not using 5, 6,7 and 8 stratum layer.
- Shadow color works wrong. Gets darker when sun light is stronger. Also high value should cause highlights to gets darker.
- Textures are rotated 90 degree - wrong orientation
- Fog looks different. I use standard linear fog, but what I see in SC Editor is that fog use terrain height and how close camera is to ground.