
I rebuild DDS header with header that was loaded at begining. For DXT5 compression I used unitys GetRawTextureData() that returns bytes, even for compressed formats.
In next update I will add symmetry and undo history for heightmap brush.
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ozonex wrote:In next update I will add symmetry and undo history for heightmap brush.
Downlord wrote:ozonex wrote:In next update I will add symmetry and undo history for heightmap brush.
Symmetry for ANY editing step would be awesome! First I'd go with an user-defined symmetry axis which simply mirrors whatever you do. Later, you could add point symmetry that mirrors anything you do into the other N areas (e.g. you slice the map like a pizza, edit one slice and see the results on all other slices)
Maybe that was already your plan, otherwise it's some brain food
Lionhardt wrote:Very nice. I assume though you are aware of the strata looking very different in you editor than in the original editor? Maybe the strata scale (that vlaue that you an chang ein the original editor with the slider in the strata layer dialogue) is ignored or something?
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