ctrl z still seems very buggy. When i make some heightmap adjustments the following happens:
Before adjustments:
https://puu.sh/zWavM/5daae95c18.jpg>
After raising terrain:
https://puu.sh/zWawT/c2f0f4d5da.jpg>
Using ctrl z to undo:
https://puu.sh/zWaxs/1b3097e63b.jpg>
Placing single mouse clicks with the brush brings back the old undone terrain adjustments:
https://puu.sh/zWay4/dc8502b73b.jpg,
https://puu.sh/zWays/a9843d4794.jpgAlso when you hide textures on map a and switch to map b, the textures on map b will be automatically hidden as well. Preferably the hide option would be map dependant.
When you zoom out too much the map disappears from your screen and you're unable to zoom back in?? :DDD
After making a height adustment in map a, then switching to map b and press ctrl z it will put the adjusted heightmap from map a into map b (most likely because it's trying to undo the change from map a). Maybe add a reset to the undolist when changing maps?