v0.516- Upgraded project to Unity 2018.1
- Project is now builded as IL2CPP and it should improve performance
- ResourceBrowser can now find files in map folder (add "env/[AssetType]" folders inside map folder)
- Fixed UI bug in armies settings
- Fixed UI bug in stratum layer settings
- Editor now check on github if new version of editor is available
- Editor can now load map from any folder, not only from map folder from preferences (but its still required as default path)
- Fixed bug in rotating symmetry brush textures
- Brush rotation symmetry now updates when we change rotation steps in symmetry window
- Fixed droping props from resource browser to props paint list
- Removed transparency from "NormalMappedTerrain" shader
- Editor now remove rotation for all markers (without camera marker)
- When creating new markers symmetry rotation is removed
- Fixed wrong values in default skybox values
- Added "FFA" team and 2 default armies for new maps (to help beginners configure armies)
- Editor will not crash when wrong symmetry values are loaded from save
- Fixed transform tool orientation not restarting when switching tools
- Added proper default values by marker type
- Fixed wrong display of decimal numbers in input fields for some systems
- Fixed wrong format of symmetry tolerance input field
- Fixed disabled AllowAtWater for props painting when water is disabled
- Fixed lost of water elevation when saving/loading map with disabled water
- Changed terrain height values range to lost less data when converting values between editor and scmap. Conversion is also done on 64bit floats
- Fixed stratum brush Min and Max slope and Rotation values sometimes not updated when changing them
- Camera is now clamped into area where there is no UI. It should improve performance and camera is now centered by render area and not entire window.
- Fixed decals UI not fully cleaned when exiting decals tool
- Added Specular settings in Lighting menu
- Fixed bugs in Lighting menu
- Editor displays proper specular and lighting for TTerrain and TTerrainXP shaders
- Fixed normal mapping in props shader
- Fixed lighting in markers shader
- Fixed mipmaps not being properly displayed for stratum textures
- Grid and slope should now not be visible in preview image
Unity 2018Project is now upgraded to Unity 2018.1. It's still in beta, but as I tested latest Beta7 it works quite well. I'm also using IL2CPP build, that build code as C++ for better scripts performance. I tried to use more features of 2018 but they are not works well for now. That's also main reason why this build took me more time than usual.
Latest buildAt start editor is now getting from Github latest build and checking if current used on is latest. If not, then it will prompt about new version with link to download.
Custom resourcesEditor can now load custom textures and decals from map folder. Props are supported by editor, but they are not loaded into game
Read wiki page for more info:
https://wiki.faforever.com/index.php?ti ... _resourcesRendering fixesFixed some bugs in rendering, and it should look now more close to the game. Also added specular settings. TTerrain and TTerrainXP shaders has different calculations for lighting and specular. Now that's supported by editor, so you can see change in look wen switching TTerrainXP shader. TTerrain use only red channel of specular color as specular strength.
Still don't know how to read DDS cubemaps, so water sky reflections are missing.
Downloadhttps://github.com/ozonexo3/FAForeverMapEditor/releases/tag/v0.516-alpha