Hey there! I've been using your editor for a while to play games with my friends. It's very refreshing to have new maps to play and I'm very grateful for your work. I'm almost at the point where I can publish a map. On top of that, I'm a professional game developer. I hit a couple hiccups with your code and different Unity versions, but the latest version of Unity fixed some of that (was having shader issues...still am, actually, but it's better than seeing errors in the log).
Here are a couple take-aways that I've noticed (Unity 2017.2.1f1).
- Error: Prop models are not rendering in the latest version of Unity. All I see are boxes for trees, rocks... Other models are solid white with no textures.
- Missing: Markers are missing many of the common types (Combat Zone, Defensive Point, Naval, etc). I used HazardX's editor to fix this.
- Suggested: Water to land slope brush. You have to go back and forth quite a bit between brushes. I used blur, but if there was an auto-translate across the water plane it would save a lot of time.
Not a suggestion, but maybe food for thought: I wrote the map editor for Ultima Online's maps, while I worked on the game. I had a filter for height maps based on textures on the terrain. It would allow me to paint an area and then modify only the texture on the terrain (for making sloped roads/ramps/etc).
I have one question. I don't know how your software creates map previews (haven't poked into the code that much, yet). My map just comes up blank with start points, when we play.
Thank you so much! I appreciate this tool. I've not uninstalled Supreme Commander since it first came out and I play at least once a week. If I see or fix a bug, I'll definitely give you the information.