[Alpha 0.606] FA Forever Map Editor

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Re: [Alpha 0.508] FA Forever Map Editor

Postby watermelon » 18 Aug 2017, 21:21

I created an initial wiki page for your project: http://wiki.faforever.com/index.php?tit ... Map_Editor and added a link to this page on the wiki homepage. If I need to change or add anything please let me know.
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Re: [Alpha 0.508] FA Forever Map Editor

Postby Farmsletje » 19 Aug 2017, 01:00

Some things which i'm missing in the editor:
- Readjusting the resource browser to another size.
- Negative brushes
- The ability to disable strata (Maybe thats where the 'V' button is for? But thats not doing anything for me)
- When i try to create a new map it'll get stuck after i click "create"
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Re: [Alpha 0.508] FA Forever Map Editor

Postby CookieNoob » 19 Aug 2017, 11:33

you dont need negative brushes :D just hold ALT to negate the brush, shift is smoothing
Check out the next level of maps: viewtopic.php?f=53&t=13014
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Re: [Alpha 0.508] FA Forever Map Editor

Postby Farmsletje » 19 Aug 2017, 16:58

/me hides

What i also noticed is when i want to redo something with ctrl - y it bugs out 50% of the time and either does nothing, does things out of order or skips some things at all.
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Re: [Alpha 0.508] FA Forever Map Editor

Postby ozonex » 19 Aug 2017, 18:19

Farmsletje wrote:Some things which i'm missing in the editor:
- Readjusting the resource browser to another size.
- Negative brushes
- The ability to disable strata (Maybe thats where the 'V' button is for? But thats not doing anything for me)
- When i try to create a new map it'll get stuck after i click "create"


1. I will try to add that
2. Hold alt to reverse brush (I used Autodesk shortcuts because I usually work in Maya and Mudbox)
3. Yes, V button (Visible) will do it, I forgotten about that. Will work in next build.
4. Any errors? Can you send me log file? I will test it again.

Farmsletje wrote:What i also noticed is when i want to redo something with ctrl - y it bugs out 50% of the time and either does nothing, does things out of order or skips some things at all.


What exactly are you trying to redo? I will test everything again, but if you have something specific that is bugged and you know how to reproduce it then let me know. It will speed up fixing process.

watermelon wrote:I created an initial wiki page for your project

Thanks!
FAF Map Editor Alpha v0.605 > Get it now!
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Re: [Alpha 0.508] FA Forever Map Editor

Postby Farmsletje » 20 Aug 2017, 02:42

I'll post logs tomorrow.

Also i just thought that it would be nice if it was possible to reorder strata (So like switching strata 4 to strata 3 and vice versa), although i highly doubt it would be possible :P
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Re: [Alpha 0.508] FA Forever Map Editor

Postby ozonex » 20 Aug 2017, 11:34

Farmsletje wrote:Also i just thought that it would be nice if it was possible to reorder strata (So like switching strata 4 to strata 3 and vice versa), although i highly doubt it would be possible :P


That's actually a good idea! :) And yes, its possible. Should be in next build
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Re: [Alpha 0.508] FA Forever Map Editor

Postby ozonex » 25 Aug 2017, 09:34

Small hint whats coming to map editor ;)
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Re: [Alpha 0.508] FA Forever Map Editor

Postby Farmsletje » 25 Aug 2017, 23:43

Image

Image

It's the same area so you might want to take a look at it :D

Also it's really hard to see any depth in the ozonex editor.

It would also be nice if holding ctrl-z will keep undoing stuff (the way it works like here in the forum for example), because it only undoes 1 action even if you hold it pressed.
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Re: [Alpha 0.508] FA Forever Map Editor

Postby Farmsletje » 26 Aug 2017, 20:29

Also the scaling on the texture brush strenght seems off: On strenght 10/100 it brushes almost instantly, and on strenght 3/100 it already brushes faster than the supcom editor brush. Imo it would be better to stretch the 0-10 values out to 0-100 so you can get a more accurate strenght.
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