- Rewriten Scenario and Save lua files loading and saving
- Editor now will correctly load and save everything from scenario.lua and save.lua
- Rewritten markers tools and rendering
- Rewritten selection and transformation tool (now allow to move only in X or Z axis)
- Rewritten object creation tool
- Cleanup in source code
- Support for Camera Markers (with option to display how it will look)
- Support for all properties of any marker
- Marker presets (press R to rotate)
- Display connected markers for Path markers
- Optimized rendering of props (using new rendering method: Instancing) with basic LOD system
- Changed rendering settings to to get better and faster shadows
- Optimization of all editor graphics
- Optimization of game code to use less CPU
- Some small fixes in Props painting
- Added "Snap to grid" option for props (useful for buildings)
- Added per prop random rotation range
- Minimum display brush size to see it when it's size is set to 0
- Resource browser will now not reload assets when opening same page again
This is next big step to finish this project. Rewritten half of editor code, to add support for decals and units. But remember that this is still Alpha and after that many changes some old features may be broken and editor needs testing. I will still work on fixing all bugs and add support for marker chains and adaptive maps creation.
Known issues:
- Editor will lost "PlatoonBuilders" from save.lua
- Still working on good name generation script
- Map area display is now broken, but editor loads every area from save.lua
- Army swapping tool is broken
http://ozonex.pl/fafmapeditor/fafmapeditor_alpha_v0500.zip
Farmsletje wrote:- Somehow the editor requires more of my cpu than playing faf itself. It makes my laptop heat up like a motherfucker. Even more so then when i'm playing battlefield.
- I kinda missed the lack of being able to just hold ctrl z and undo a whole lot of orders like in the SC editor. You have to manually press it every single time.
- I can only undo 5 orders now and that's nowhere near enough (for me).
- It's probably better to have similar hotkeys as the SC editor (from a users perspective).
Aside from that it looks a lot smoother than the SC editor from what i've seen. Couldn't take a long look at it because.. well... it overheated my laptop so much in 10min that i smelled something burning xD
Also, i'm still secretly waiting for the day i will be able to copy paste mountains :3
Latest build optimized CPU and GPU usage, try it.
In edit/preferences you can change maximum undo history size. Default size was 5, but I changed it to 50 now.
It's hard to copy mountains, because they are not an object that you can select. But you can load heightmap to photoshop, create brush from that mountain and put it in "FAForeverMapEditor_Data/Structure/brush/" folder. Then you will be able to paint with brush that looks like that mountain.
But maybe in future I will add "Clone stap brush" where you will select place on heightmap and when painting it will change that area to looks like selected part.