
Forged Alliance Forever Forums
ozonex wrote:
This is new map editor that I'm developing for FAF. Its still in early alpha, most of it is still not done, but it already has some tools that can help creating maps.
More features will be added in time. Goal is to replace official map editor with this new one, but this will take some time. I want it to fully work with FAF. Core of the editor is done, now I will work on more tools and features.
I made it with Unity 5 personal. If someone want to help, then get project from github and send me PM.
Any newa in the project? Also any possibility to
Features:
- Move/Create/Delete markers with symmetry options
- Sort Armys with AutoTeam preview
- Edit map area
- Change name, description
- Create Script.lua file
- Grid, Slope
- Backup old files when saving
Known issues:
- Some maps can have wrong lighting or textures. If you found such map, send me it name and I will fix it.
- Still need to work with lighting and terrain shader, so not everything will look like in FA.
- You need to restart editor after you open map if you want to load another.
- Editor is not supporting all DDS formats. Need to work on reading DDS Header to get texture format from it.
- There is no Shadow Color in unity, so this is why lighting looks different. I need to create it or find plugin for it.
TODO list and changelog:
https://docs.google.com/document/d/1EXt ... sp=sharing
Github
https://github.com/ozonexo3/FAForeverMapEditor
How to use:
1. Unpack editor and move FAForeverMapEditor.exe and FAForeverMapEditor_Data where you want.
2. Run FAForeverMapEditor.exe
3. Click on "Settings..." button
4. Paste paths of "gamedata" folder and "maps" folder and click save
5. Click on "Search map..." and select folder and scenario.lua file
6. Click Load
7. Map should now load. It can take some time, because editor needs to search and unpack needed textures from "Gamedata"
DOWNLOAD
http://ozonex.pl/fafmapeditor/fafmapeditor_alpha_v0411.zip
OLD
http://ozonex.pl/fafmapeditor/fafmapeditor_alpha_v0410.zip
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