Suggestions for FA Mission 1 Please!

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Suggestions for FA Mission 1 Please!

Postby IceDreamer » 15 May 2015, 17:58

So the dev team has begun a bit of work on the Coop section of FAF. Partly that has meant simply erasing 300k lines of unnecessary code. Partly it has meant fixing some bugs. Partly it involves prettying up portions of the map code for future contributors. This we can handle...

Part of what I would like to do is make some changes to the missions though, beginning with this, the first. I'd like to make each difficulty level scale with the number of players appropriately. I'd like to do other... things... but I don't know what!

So if there is something you would like to see changed in this mission, something which annoys you, a bug you know about, something which makes no sense, something you think would be cool, this thread is for you.

The changes made so far are:
For the highest difficulty, the intel blips for the first base, revealed in the into cinematic, are erased
The 3 T3 Fabs you have begin disabled so they don't tank your power
All the Walls in the starting base begin as wrecks so they don't get in the way and need you to waste time reclaiming them
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Re: Suggestions for FA Mission 1 Please!

Postby ZeRen » 15 May 2015, 18:23

IceDreamer wrote:So the dev team has begun a bit of work on the Coop section of FAF. Partly that has meant simply erasing 300k lines of unnecessary code. Partly it has meant fixing some bugs. Partly it involves prettying up portions of the map code for future contributors. This we can handle...

Part of what I would like to do is make some changes to the missions though, beginning with this, the first. I'd like to make each difficulty level scale with the number of players appropriately. I'd like to do other... things... but I don't know what!

So if there is something you would like to see changed in this mission, something which annoys you, a bug you know about, something which makes no sense, something you think would be cool, this thread is for you.

The changes made so far are:
For the highest difficulty, the intel blips for the first base, revealed in the into cinematic, are erased
The 3 T3 Fabs you have begin disabled so they don't tank your power
All the Walls in the starting base begin as wrecks so they don't get in the way and need you to waste time reclaiming them


I have one thing, when you have to protect Fort Clark, serafim attack seems to me pretty weak, I think UEF could win it alone(never tested it) when you secure Clark
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Re: Suggestions for FA Mission 1 Please!

Postby speed2 » 15 May 2015, 20:01

As it is right now, In last part of the mission, UEF just rekt sera with T3 gunships and fatboy?? Originally no fatboy was constructed and you actually had to come fast to help otherwise initial seraphim attack was able to break through front defences.

That was never in original campaign, I dont know how made these changes, but this is problem with more missions, friendly AI just rocks and is able to win alone.
- last part of First mission
- last part of Second mission
- first part of Third, Rhiza also with some really strong attack, doing a lot of damage.
(I know you said first mission, just had to mention it, that its problem in more missions)

Other thing is to give AI more energy, since there are T3 mass fabs everywhere but FAF patch drains -3500each (was -1000 campaign)

This could help, putting it into script and setting up at every mission depending on how much resources you wanna give to AI, it can replace current infinite resource cheat. (made by Washy, I know he wont mind)
Code: Select all
# ------------------------
# Cheat Economy/Buildpower
# ------------------------

buffAffects.EnergyProduction.Mult = 2
buffAffects.MassProduction.Mult = 2

for _, u in GetArmyBrain(UEF):GetPlatoonUniquelyNamed('ArmyPool'):GetPlatoonUnits() do
        Buff.ApplyBuff(u, 'CheatIncome')
end

just changing mults, and armybrain
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Re: Suggestions for FA Mission 1 Please!

Postby speed2 » 15 May 2015, 20:09

The changes made so far are:
For the highest difficulty, the intel blips for the first base, revealed in the into cinematic, are erased

yeah I saw this part, just enabling code that was there already. I think we could use this in every mission on hard difficulty
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Re: Suggestions for FA Mission 1 Please!

Postby Deering » 16 May 2015, 04:43

I believe that zep included http://www.moddb.com/mods/forged-allian ... ampaign-ai in the coop missions to try to make them better. It might have been another similar mod but I'm sure he added something.
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Re: Suggestions for FA Mission 1 Please!

Postby speed2 » 16 May 2015, 09:11

Like the idea behind this is good, it sure looks better when they are active, but being able to win alone it bit to much. Maybe changing enemy AI as well to be even more active would be a way to go.
I remember Zep saying that coop missions should be bigger challenge than original campaign, but friedly AI winning it for you isnt helping it much :D
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Re: Suggestions for FA Mission 1 Please!

Postby quark036 » 16 May 2015, 15:51

One thing might be to make the Seraphim attack Fort Clark in waves rather than one long stream. If it would wait a bit and build up some forces rather than sending them piecemeal that would make it a lot harder to the AI to defend on its own.

Another thing you could do if you want to amp up the difficulty would be to give the Sera or the Order a lot stronger navy, that requires you to make a real investment in beating it.
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Re: Suggestions for FA Mission 1 Please!

Postby yeager » 10 Jun 2015, 21:00

Hmmmm.......
A time limit would be nice, so you had to advance, also, maybe a random enemy ai generator? so sometimes they will take a much stronger navy stance and other times a much stronger air stance. not sure how practical that one is tho
the ability to remove friendly ai, like riza and fletcher when they are trying to help you.
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Re: Suggestions for FA Mission 1 Please!

Postby Plasma_Wolf » 10 Jun 2015, 21:33

Maybe it's possible to replace a friendly AI with a player AI. The map area's have to be changed for that but I think it'll give you a nice new type of mission. Each mission has allies, but in mission 4, Dostya dies and in misison 5, it takes a while before Fletcher joins.
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Re: Suggestions for FA Mission 1 Please!

Postby theeggroll » 12 Jun 2015, 07:31

First off THANK YOU for doing work on coop, I love it and it's of my favorite things about faf, however, what needs to happen to finish vanilla cybran campaign first ? :/ I've been wanting to play those for a year now and I'm sure others have been waiting longer
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