So the dev team has begun a bit of work on the Coop section of FAF. Partly that has meant simply erasing 300k lines of unnecessary code. Partly it has meant fixing some bugs. Partly it involves prettying up portions of the map code for future contributors. This we can handle...
Part of what I would like to do is make some changes to the missions though, beginning with this, the first. I'd like to make each difficulty level scale with the number of players appropriately. I'd like to do other... things... but I don't know what!
So if there is something you would like to see changed in this mission, something which annoys you, a bug you know about, something which makes no sense, something you think would be cool, this thread is for you.
The changes made so far are:
For the highest difficulty, the intel blips for the first base, revealed in the into cinematic, are erased
The 3 T3 Fabs you have begin disabled so they don't tank your power
All the Walls in the starting base begin as wrecks so they don't get in the way and need you to waste time reclaiming them