SACUs and t3 will be the topic of today's post, seeing as it is the most broken part of the game
Uef and sera have an OP sacu, for sera oc should just cost more, but uef needs a very long look at, in the original supcom I would get this, but now that the Percival has been added the SACU really needs to be nerfed
Aeon: needs to be buffed, I will talk about that in a moment
Cybran: t3 aa hurt it's usefulness, please buff the aa on the SACU
Sera and aeon in the early stages of the late game: they suck, sera begins to make up for this with an experimental killer of an sacu, but aeon doesn't really get anything special for the field. Also aeon and sera have no defense against percivals and bricks the harbinger can't hold up in general and the oothum can't hit units with anything bigger than a t1 scout in its way! It's sooooo terain dependant. To fix this give aeon a gun upgrade specifically built for killing percivals on the scau, so that it Acts kinda like a 3.7 unit. for sera oothum take off the bolters on the sides completely, then multiply the rate of fire on the large gun by 4 and your back to 400dps with slightly more rang and slightly less terain dependancy. also, the sera t3 shield is horrible, it looks good at first bu it is in no way cost efficient(then again that's a topic for another day) i explain my ideas regarding the oothum slightly more in depth in my other post: concerning the oothum