Sparky Radar

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Sparky Radar

Postby Iszh » 25 Mar 2015, 13:43

Hi i was just having a few games where i needed to play with mongoose. I got the problem radar was destroyed and scoots are turning very slow and are dead all the time. There i noticed something that would improve handling of Sparkies as scouts and battle pioneers. It would be nice if they are always with their tank group for providing a radar and if they are needed for reclaim you can do this manually or for fast building shields.

My suggestion:
Sparky should be handled like a normal tank when selecting. If you make group select then you automatically select sparky as well. Then you have them always with mongoose for example as support.
There should be a green function button on sparky (alike for example shield switch on/off) which is changing the properties of sparky to an engineer so if you want to use them for building pd somewhere you can change the switch for functionality and those will not be selected together with tanks. But standart should be fighting unit, because then they are always there where you need them. And you can use them as a really good t2 scout unit even with jamming. Light gun radar jamming fast turn rate and speed thats an invitation to use them as t2 battle scouts isnt it?
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Re: Sparky Radar

Postby Gorton » 25 Mar 2015, 13:58

Generally I use sparky for field reclaiming/making t1/t2 pds in the middle of contested areas, and to be honest i'd prefer them not being selected along with my army, but any toggle (if it's eve possible) could be nice.
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Re: Sparky Radar

Postby Iszh » 25 Mar 2015, 14:14

I ve been thinking exactly the same about this Gorton, but:

1.) For permanent reclaim it would be a waste to spam sparkies in a factory and sent them into death. Most people use t1 engies hardly ever you can see them for this.
2.) If you reclaim after a battle you won then sparkies since they would be with your army are already at the spot and can start immidiately after you toggled a few.
3.) For building PD on a slow way over the map you will use just a few sparkies which you can toggle but if you have lik 6 of them or more in your army standing in a row you can directly when you get a second break from kiting spam PD in the enemy face.
4.) They have a gun, radar, jamming and lots of life 5:1 life per mass. They seem to be more fighting units or should be at least closer to battle. So far they are mostly underused, if handling is more easy i think it would change.

My picture looked like making for example 4 pillar 1 sparky or 3 Mongoose and 1 Sparky in a fac so i have a nice mix which offers more possibilities. Permanent reclaim and building PD will not be done by the majority of them. For those uses you can toggle them to engis (yes if this is possible).
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Re: Sparky Radar

Postby codepants » 27 Mar 2015, 18:40

If you are using them like tanks you are wasting mass. Sparkies may have a gun but they are still engineers. They should not be on the front lines. If you want an engie on the front lines to reclaim, make it *not* the most expensive engie in the game.

If you want to select them with tanks, either hold shift or make them part of a group (alt+#).
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Re: Sparky Radar

Postby Gorton » 27 Mar 2015, 21:13

I would like this toggle, don't get me wrong. I'm interested in how you can use sparkies in combat.
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Re: Sparky Radar

Postby Iszh » 28 Mar 2015, 09:11

When they are in Army:
-They add a jammer
-They have radar
-Then have life and gun
-You can get fast strong fortification of conquered lands
-You can use them like a mini acu building t1 pd in battle or after
-If you won a battle they can get lots of reclaim very fast there no need to drive there

If you can toggle them that would be great:
-You could start reclaim when a battle starts. Already after 1 reclaimed t2 tank they paid off.

This would not prevent to use them out of battle for fortification it simply makes them easier to use them inside battle. Somebody should tell me why to built an armoured & armed unit so expensive to use it somewhere alone in peace zone when i can get for 60% price a unit which can do this better? If you tell me the speed --> use a transport plane. (In general i was thinking more about 1v1 games like loki & desert planet ii, because in team games there might be not enough of variety in battlefields to have a big use)



Sparky should be a t3 unit which can get sams and t3 pds as well with 463 mass cost and 4k life 100 dps gun :mrgreen: (small joke)
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Re: Sparky Radar

Postby codepants » 01 Apr 2015, 18:29

Gorton wrote:I would like this toggle, don't get me wrong. I'm interested in how you can use sparkies in combat.


Don't get me wrong either :) you should be using them on the front lines, otherwise t2 engies are cheaper (unless you want to spoof a flanking maneuver). But I still think they shouldn't be selected with tanks unless you shift+click.
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Re: Sparky Radar

Postby yeager » 14 Apr 2015, 04:24

That would be Op unless the radar and jamming we're VERY expensive, other wise way too op
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