hover staf (except wagner) is not effective usable on land battle, imho can be hover as other land units, with posibility to cross water, instead of be ussles on land and superior against navy.
What deny naval superiority is nerf speed on water, then can be deny 20mass cost (more energy cost for build is imho better pay for hover ability). here is comparation for 1 mass cost.
UNIT------hp/1mas--dmg/1mass--dps ratio.X.range-- real dps.X.hp ratio--differences
blaze.......4.7---------0.22 (23r)------0.22------------------1.034---------------hover/v.fast----cost 25%more e
yenzee.....5.9---------0.22 (18r)------0.17------------------1.003---------------hover/v.fast----cost 25%more e
wagner.....4.8---------0.33 (23r)------0.33------------------1.584---------------ambhious/fast--cost 25%more e
riptide......4.7---------0.25 (18r)-----0.19-------------------0.893---------------hover/fast------cost 10%more e
pilar........7.5---------0.27 (23r)------0.27-------------------2.025---------------
rhino.......6------------0.28 (23r)------0.28------------------1.932---------------
iswahor....6.9---------0.33 (26r)------0.37-------------------2.553---------------
obsidian---6.8---------0.33 (20r)------0.28-------------------1.904---------------shiel (e upkeep calculate on mas cost)
dps ratio/range = dps/+mass x % or range wide from 23(100%).
blaze 0.22x1 =
yenzee 0.22x(18:23=0,78)=
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In land figh speed and hover ability doesnt mather, it is advantage and is good to pay for it. but imho this price would be more e for build (25%->80%=>60/s->80e/s) not, mass, and not significant worse stats.
hover final stats imho would be on number as have wagner abotu 1.5. (with lower speed over water about speed 3, for all hover, and maybe 4 for wagner) wagner is pretty fine units that is only from fast category usable on land. All other are to op on water and too big crap on land, especialy riptide who is extrem.
with stats about 1.5 would hover cost 80%more energy as non hover units (its a lot)
riptide have about 2400hp 90dps 18 range and 3speed on water (also would have bigger build time, same as iswahor, and more e cost, because already have less as others)
blaze have 1350hp same other staff, and on water have 3 speed instead of 4.3, and cost 80%more e as non hover
yenzee have 1500hp and 20 range
wagner have more torpedo dmg(as apofenes suggest in another threat), and same (or more) speed underwater as on land.
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What this is good for? For add 3 units back on game, where can be ussable on land fight. Big energy cost make them tactical choice if build faster hover with 1.5 unit ratio or cheaper and more effective non hover with 2 units ratio.
Iswahor and obsidian have better units ratio because are more 2,5T units as T2 (dont have 2,75T and 3,5T units on T3 phase)
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CHANELOG : Hover_revork v4
blaze
reasource
220m,1320e,880bt ->198m, 1980e,880bt (-9m/s -90e/s 22s)
defense
1050hp->1200hp
speed 4,3->4
speed on water 4,3->3
----------------------
Yenzee
reasource
220m,1320e,880bt ->198m, 1980e,880bt (-9m/s -90e/s 22s)
defense
1300hp->1400hp
speed 4,3->4
speed on water 4,3->3
--------------------------
Wagner
reasource
297m, 1980e, 1320bt -> 297m, 2475e, 1320bt (-9m/ -75e/s 33s)
weapon
direct fire 22->23 (range)
torpedo
32->10 (range)
3dps (2 projectil, for 6dmg, every 4s) -> 10dps (1projectil ,for 150dmg, every 15s)
speed under water 3,7->4
--------------------
Riptide
reasource
363m,1980e,1320bt -> 360m,3600e,1600bt (-9m/s -90e/s 40s)
defense 1700hp -> 2000hp
weapon
90dps->120dps (2x18dmg every 0,3s)
speed 3,7->3,4
speed on water 3,7->3
--------------------
Obsidian
reasource
390m,1800e,1600bt -> 363m (333+30for e),1850e,1480bt (-9m/s -50e/s 37s)
------------------------------
hoplite
reasource
200m, 1000e, 1000bt -> 200m, 1125e, 1000bt (-8m/s -45e/s 25s)
weapon
aoe 2->2.2
speed 3,6->3,3
----------------------------
mongoose
reasource
200m, 1000e, 1000bt -> 200m, 1125e, 1000bt (-8m/s -45e/s 25s)
weapon
gattling muzzle velocity 25->35
gattling aoe 0->0,5
granade firing randomnes 2.5->1.75
speed 3.6->3.3